In this update7
Full notes
Full Crypt of the NecroDancer update
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What changed
- Gameplay
- Fixes
- Workshop
- Store
- Balance
Crypt of the NecroDancer changes
Crypt of the NecroDancer v3.7.1 is now available!
Changes
Changed Double Tempo mode to allow holding down directional buttons to move when playing as Bolt or Coda
Changed Shield of Shove to appear in Teh Urn's item pool
Changed sprite for Fireball Spells cast by Infernal Torch
Modding features
Added function inventory.findMatchingItemStack()
Added function trapClientTrigger.checkClientTrigger()
Added components Sync_charmableTargetOverride and Sync_itemPetTargetOverride to control pet targeting
Bugfixes
Gameplay bugfixes
Fixed consecutive characters not regaining their starting items in Ensemble Mode
Fixed hearts sometimes not refilling upon switching characters after healing in Ensemble Mode
Fixed cursed hearts sometimes getting lost when switching characters in Ensemble Mode
Fixed Blast Helm not protecting Shields' durability from explosions
Fixed Nocturna's Zone 5 invasion not taking effect in Ensemble mode
Fixed Monk encountering gold in walls in Ensemble mode
Fixed Dove encountering Sarcophagi in Zone 4 in Ensemble mode
Fixed Dorian encountering Blademasters in Zone 4 in Ensemble mode
Fixed Tempo not creating an extra miniboss per floor in Ensemble mode
Fixed Tempo not increasing enemy spawn rates in Ensemble mode
Fixed Tempo and Aria not encountering Spiders outside of Zone 4 in Ensemble mode
Fixed Aria not encountering Sarcophagi in Ensemble mode
Fixed Aria encountering Spiders and Monkeys in Zone 4 in Ensemble mode
Fixed Klarinetta being unable to pick up Shield of Shove
Fixed Shield of Shove not being stashed when switching to Monk in Ensemble Mode
Fixed Enchant Scroll sometimes failing to produce an item in Single Zone mode
Fixed bagged items being dropped when switching characters in Ensemble Mode
Fixed Ensemble Mode granting additional Cookies when switching to Mary while already holding Cookies
Engine bugfixes
Fixed Ensemble Mode character selection room ignoring multiplayer permission checks
Fixed error when entering the lobby practice room in Versus Mode
Fixed error when toggling for multiple DLC packs at once while a DLC character is selected
Fixed error when displaying preview sprites for modded characters with multiple attachments
Visual bugfixes
Fixed Ensemble Mode character preview not always appearing when falling down a trapdoor
Fixed lingering visual artifacts after a possessed Wisp takes the stairs
Fixed character selection room previews sometimes hovering slightly above the ground
Fixed character selection room sometimes representing characters as white squares after unsubscribing from a resource pack
Fixed custom skins not immediately applying to Mary's lamb and Klarinetta's weapon
Quirks
Several bugfixes that were previously specific to the SYNCHRONY DLC now apply to all versions of the game:
Fixed Warlock teleports causing deployed Familiars to be offset when killed by Boots of Pain
Fixed healing not granting invincibility frames on Cadence's final boss battle
Fixed Skeleton Knights taking double knockback from some sources of damage
Fixed Nocturna being able to transmogrify weapons and headgear out of nowhere while in Bat Form
Fixed Blue and Orange Slimes having a high chance to get stuck against the room's boundary walls
Fixed walls interrupting ice slides in Phasing Mode or while wearing a Ring of Phasing
Fixed Boots of Leaping and Boots of Lunging sharing their On/Off state with each other
Fixed Bag of Holding not dropping its contents when switching to another backpack item
Fixed Pixie explosions not dealing damage to tiles or items
Fixed Exploding Mushrooms and Pixies not being immune to damage prior to being revealed
Fixed Aria's final boss taking damage from Boots of Lunging and Rat Familiar while confused
Fixed Aria and Coda encountering empty barrels in Zone 4
Fixed Tempo's damage countdown resetting indefinitely when bumping into an unaffordable chest
Fixed Randomizer Mode causing slow enemies to move instantly after being knocked back
Fixed Headless Skeletons getting stuck in place after walking into a Rat Familiar
Fixed enemies moving one beat sooner while inside a Nightmare's shadow
Fixed enemies moving one beat sooner if they are revealed on the same beat a bomb explodes
Source
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