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Steam News8 May 20233y ago

SYNCHRONY Update v3.7.0

Hey NecroDancers, we've got a big SYNCHRONY update for you this time around featuring a brand new game mode (Ensemble Mode!), new achievements, a Friendly Fire option, and lots of various changes and fixes!!

In this update15

Full notes

Full Crypt of the NecroDancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey NecroDancers, we've got a big SYNCHRONY update for you this time around featuring a brand new game mode (Ensemble Mode!), new achievements, a Friendly Fire option, and lots of various changes and fixes!! Check out the full details below:

What changed

85 fixes55 additions37 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Store
  • Events
  • Performance
addedHey NecroDancers, we've got a big SYNCHRONY update for you this time around featuring a brand new game mode (Ensemble Mode!), new achievements, a Friendly Fire option, and lots of various changes and fixes!! Check out the full details below:
addedCrypt of the NecroDancer v3.7.0 is now available!
addedNew featuresAdded Ensemble Mode to SYNCHRONY: Complete all zones in one run, but play a different character each floor! Pick a character for each floor before starting the run. Items and extra heart containers are carried over across levels!
addedNew featuresAdded new achievements to SYNCHRONY: Polyphonic : Complete an "Ensemble Mode" run in single-player or co-op mode Family Trip : Complete "All Zones Mode" as Cadence, Melody, Aria and Dorian in co-op mode Tachyarrhythmia : Complete Zone 1 in "Double Tempo Mode" with solo Bolt Fool's Mate : Checkmate Deep Blues without harming another piece Destructive Interference : Kill Dead Ringer with his own attack Fully Loaded : Equip an item in every possible slot Ghost in the Pot : Take control of Teh Urn Sunk Cost : Sell everything you have to the Pawnbroker
addedNew featuresAdded character previews to Character Select room
addedNew featuresAdded Reflective and Prismatic Mirrors to the level editor
🔹 Shovel of Courage : Reduced price300200🔹 Shovel of Courage : Reduced price decreased, nerf🔹 Dash Spell : Reduced price313188🔹 Dash Spell : Reduced price decreased, nerf🔹 Berserk Spell : Reduced price250188🔹 Berserk Spell : Reduced price decreased, nerf🔹 Onyx Broadsword : Reduced price188125🔹 Onyx Broadsword : Reduced price decreased, nerf

Crypt of the NecroDancer changes

addedHey NecroDancers, we've got a big SYNCHRONY update for you this time around featuring a brand new game mode (Ensemble Mode!), new achievements, a Friendly Fire option, and lots of various changes and fixes!! Check out the full details below:
addedCrypt of the NecroDancer v3.7.0 is now available!
addedAdded Ensemble Mode to SYNCHRONY: Complete all zones in one run, but play a different character each floor! Pick a character for each floor before starting the run. Items and extra heart containers are carried over across levels!
addedAdded new achievements to SYNCHRONY: Polyphonic : Complete an "Ensemble Mode" run in single-player or co-op mode Family Trip : Complete "All Zones Mode" as Cadence, Melody, Aria and Dorian in co-op mode Tachyarrhythmia : Complete Zone 1 in "Double Tempo Mode" with solo Bolt Fool's Mate : Checkmate Deep Blues without harming another piece Destructive Interference : Kill Dead Ringer with his own attack Fully Loaded : Equip an item in every possible slot Ghost in the Pot : Take control of Teh Urn Sunk Cost : Sell everything you have to the Pawnbroker
addedAdded character previews to Character Select room

Crypt of the NecroDancer v3.7.0 is now available!

New features

  • Added Ensemble Mode to SYNCHRONY:

    • Complete all zones in one run, but play a different character each floor!

    • Pick a character for each floor before starting the run.

    • Items and extra heart containers are carried over across levels!

  • Added new achievements to SYNCHRONY:

    • Polyphonic: Complete an "Ensemble Mode" run in single-player or co-op mode

    • Family Trip: Complete "All Zones Mode" as Cadence, Melody, Aria and Dorian in co-op mode

    • Tachyarrhythmia: Complete Zone 1 in "Double Tempo Mode" with solo Bolt

    • Fool's Mate: Checkmate Deep Blues without harming another piece

    • Destructive Interference: Kill Dead Ringer with his own attack

    • Fully Loaded: Equip an item in every possible slot

    • Ghost in the Pot: Take control of Teh Urn

    • Sunk Cost: Sell everything you have to the Pawnbroker

  • Added character previews to Character Select room

  • Added Reflective and Prismatic Mirrors to the level editor

  • Added accented characters to the game's primary font

  • Added an option to import all unlocked characters, items, NPCs and modes from previous versions of the game

    • This option can be found in the Gameplay options menu, under Manage save data

    • Using the option does not overwrite any existing unlocked content - the old and new unlocks are merged together

    • Save data is copied from versions 1.27, 2.59 and 3.6.1

  • Added support for pressing 'Ctrl+C' to copy the seed in the run summary menu

Balance changes

  • 🔹 Reflective Shield: Now reflects Fireball Spells, Gorgon's Gaze and Electric Orbs back at the caster

  • 🔹 Shrine of Duplication: Now drops Reflective Shield when destroyed before activation

  • 🔹 Ring of Luck: Now allows chests to appear in multiple locations, making them easier to find

    • After a chest was observed at any of its possible locations, the superposition collapses and the chest stays in place

    • Wearing a Monocle causes all chests to be observed immediately, cancelling out the effect

  • 🔹 Trident: Throw attack now always deals damage along three lanes, even after passing through narrow corridors

  • 🔹 Throwing Charm: Now allows Melody to perform one full returning throw per floor, instead of a one-off ranged attack

  • 🔹 Shrine of Sacrifice: Now drops copies of items held by sacrificed players

  • 🔹 Shrine of Binding: Now drops items across multiple tiles

  • 🔻 Shrine of Binding: Now averages the health of fused players (rounded up) instead of adding it

Charm spell rework

  • Charmed monsters are now permanently converted into Pets

  • Pets follow their owner across floors

  • Pets target the closest visible enemy near their owner

  • Pets that are not currently targeting an enemy now follow their owner instead of idling

  • Kills made by Pets now contribute to their owner's Coin Multiplier and spell cooldowns

  • Minibosses can now be charmed, causing the exit stairs to be unlocked

  • Shopkeepers can now be charmed after being provoked, causing all future shops to be empty

  • Pets can be healed by re-casting Charm Spell near them

  • Now spawns a Green Slime if no charmable enemies are nearby

  • Greater Charm now affects monsters within a larger radius

  • Cast cooldown decreases every beat once all Pets are dead

  • Pets no longer take damage when shoved into an obstacle

  • Multiple Pets in a row can be shoved at once

  • Shoving a submerged Pet clears the liquid

  • Shoving a Pet against a door opens the door

  • Shoving a Pet against a solid obstacle now swaps positions with the owner or pushes the Pet aside

Item pool changes

  • 🔹 Ice Spirit FamiliarAdded to Melody's item pool
  • 🔹 Shopkeeper FamiliarAdded to Melody's item pool
  • 🔹 GrenadesAdded to Diamond's item pool
  • 🔹 Throwing StarsAdded to Diamond's item pool
  • 🔹 Reflective ShieldAdded to Flawless Victory boss reward chests
  • 🔻 Heavy ShieldRemoved from Flawless Victory boss reward chests
  • 🔻 Courage ShovelRemoved from Coda's item pool

Item price changes

  • 🔹 Shovel of CourageReduced price from 300 to 200 gold
  • 🔹 Dash SpellReduced price from 313 to 188 gold
  • 🔹 Berserk SpellReduced price from 250 to 188 gold
  • 🔹 Onyx BroadswordReduced price from 188 to 125 gold
  • 🔹 Onyx SpearReduced price from 250 to 125 gold
  • 🔹 Onyx CutlassReduced price from 375 to 250 gold
  • 🔹 Onyx WeaponsReduced prices from 300 to 200 gold (Onyx Longsword, Flail, Harp, Staff, Cat o' Nine Tails, Rapier and Axe)
  • 🔺 Reflective ShieldIncreased price from 75 to 150 gold
  • 🔺 Torch of ForesightIncreased price from 50 to 75 gold

All balance changes are applied while the SYNCHRONY DLC is active.

Other changes

  • Changed"Friendly Fire" extra mode to also apply to weapon attacks, allowing players to hit each other directly

    • The 5x5 region around the spawn room is a safe zone in which players cannot attack each other

  • Changed Chaunter to collect heart containers as "shattered hearts", which are retained across possession

  • Changed equipment sprites for Rapier, Warhammer and Whip

  • Changed sprite for Shrine of Duplication

  • Changed Dove to be able to "defeat" bosses by tickling them with her Flower

  • Changed Throwing Charm to visually indicate when its returning throw recharges

Modding features

  • Added"Did you mean?" suggestions for fixing various errors

  • Added function characterSwitch.perform() and for changing player characters mid-game

  • Added events event.objectCharacterSwitchInit / SwitchFrom / SwitchTo for handling player character changes

  • Added function objectPreview.draw() and rendering entity previews, such as in the character selection room

  • Added function object.die() for passing additional parameters to event.objectDeath

  • Added event event.objectPreview for customizing how an entity should be drawn in its preview

  • Added event event.spellRedirect for handling spell redirections

  • Added event event.objectUpdateTargetability

  • Added event event.itemBanCheckType for cross-character item ban checks

  • Added component spellcastRedirectable, spellRedirector and others for spell reflection

  • Added component projectileReflectable, itemReflectProjectileOnKill and others for projectile reflection

  • Added component itemInitial for tracking items given as part of the starting loadout

  • Added component inventoryBannedItemSlots for specifying individual item ban flags per item slot

  • Added component soundInteractFocus for sounds only audible to the interactor

  • Added component worldLabelCharacterStats for displaying stats as in-world text

  • Added component wiredDamageTypeModifier for adding damage flags to attacks performed while standing on a wire

  • Added component Sync_charmablePriority for increasing the move order of charmed pets

  • Added component targetableOffByDefault for marking entities as conditionally targetable

  • Added component dropTombstoneOnDeath to control lingering enemy hitboxes

  • Added field initialInventory.pending for controlling whether starting items are given out

  • Added field initialInventoryUnlockReceiver.pending for controlling whether Single Zone items are given out

  • Added field initialInventoryTrainingWeaponReceiver.pending for controlling whether training weapons are given out

  • Added field castOnCollision.attackFlags for controlling the targeting flags for deployed Familiars

  • Added field grabRowOrder.offsetZ for controlling the render order adjustment when a Monkey grabs another entity

  • Added field cameraMode to level table for overriding which camera mode is used in a level

  • Added fields cameraLockToHomeArea.offsetW and.offsetH for adjusting the view range in some boss fights

  • Added module PersonalStats for tracking character progress

  • Added module SequenceUtilities for generating lazy-initialized lists of tile coordinate pairs

  • Added function fileIO.isSubstituted() for checking if a resource pack replaces a specific file

  • Added function settingsPresets.loadFromTable() for loading settings presets in-memory

  • Added function menu.suppressKeyControlForTick() for preventing misinputs from in-game-triggered menus

  • Added function commonEnemy.ignoreLiquids() for making enemies immune to liquids in entity schema events

  • Added function targeting.updateTargetability() for recomputing the targetability flags of entities

  • Added event parameter ev.weapon to event.objectDealDamage / TakeDamage / Death

  • Added event parameter ev.attacker to event.objectDeath, storing the original attacker for forwarded kill credit

  • Added event parameter ev.context to event.pingCheckTile and event.pingCheckEntity

  • Added parameter closeDelay to confirmation menu

  • Added support for attribute ignoreLiquids in legacy XML mods

  • Changed stack traces to include a larger number of stack frames

Bugfixes

Gameplay bugfixes

  • Fixed Throwing Charm not causing Blood Weapons to inflict infinite damage during the returning attack

  • Fixed Throwing Charm not auto-returning thrown weapons to their holders upon exiting the level

  • Fixed Throwing Charm not auto-returning thrown weapons when the holder dies

  • Fixed Throwing Charm not auto-returning thrown weapons when the charm is stolen by a Thief

  • Fixed Throwing Charm allowing weapons to be thrown from inside walls

  • Fixed Throwing Charm allowing weapons to pass through Dorian in Cadence's final boss fight

  • Fixed some maps being impassable for Coda without spending a bomb or using items

  • Fixed Training Sarcophagus losing its spawn cooldown when cloned by Scroll of Duplication

  • Fixed Training Sarcophagus being targeted by charmed monsters

  • Fixed friendly Electric Orbs being targeted by enemies

  • Fixed shields not consistently blocking Electric Orbs

  • Fixed Electric Zombies not inflicting electric damage while standing on a wire

  • Fixed Coral Riff's Tentacles sometimes attacking while submerged

  • Fixed Charm Spell not unlocking exit stairs, trapdoor ambushes or arena fights

  • Fixed Red Dragon sometimes breathing fire immediately after unfreezing

  • Fixed secret shop entrance walls sometimes spawning in unreachable locations

  • Fixed barrels getting stuck in place when rolling through a Rat Familiar

  • Fixed Aria's final boss not taking damage when attacked via the Golden Lute

  • Fixed Aria's final boss immediately counter-attacking when taking damage from Ring of Pain

  • Fixed Shrine of War not applying to all enemies on Aria and Tempo

  • Fixed minibosses being downgraded by Ring of Peace in Training Mode

  • Fixed Blood weapons sometimes taking an extra beat to become active after being picked up when at low health

  • Fixed invincibility frames not preventing the Leprechaun from stealing gold

  • Fixed Armadillos not rolling when the player jumps past them via a bounce trap

  • Fixed Rat Familiar, Ice Spirit Familiar and Dove Familiar not becoming inactive while inside a wall

  • Fixed Dove being able to encounter Shock Monkeys

  • Fixed Skeletons spawned by Skulls not dropping gold is the Skull was previously tickled by Dove

  • Fixed confused enemies becoming passive when their confusion wears off while the player is wearing a Ring of Shadows

  • Fixed confused Bats sometimes standing still

  • Fixed Chaunter being ejected from Gorgons when turning into a statue

  • Fixed Shrine of Binding creating three-way or four-way links if local co-op players are involved

  • Fixed charmed Shopkeepers running away from enemies

  • Fixed charmed Nightmares casting a shadow

  • Fixed Shrine of War not applying to arena secret rooms

  • Fixed Heart Transplant and Shrine of Rhythm appearing in No Beat mode

  • Fixed Zone 4 floors sometimes lacking a treasure wall

  • Fixed Tempo's clock not resetting when activating Shrine of Fire

  • Fixed Chaunter half-dying when killed by retaliation damage

  • Fixed Monkeys being able to grab Chaunter immediately after unpossessing

Modding bugfixes

  • Fixed error when a modded entity has wiredAnimation component without also having wired

  • Fixed errors when opening the "Change Skin" menu if a mod adds a character without a head sprite

  • Fixed object.clone() not resetting the state of equipped items cloned without their holder

  • Fixed uncommon errors when using objectEvent.fire() with prototype entities

  • Fixed rollback deferral settings being marked as cheats

  • Fixed Rat Familiars being able to deal damage to their owner after switching teams

  • Fixed"Song ended!" trapdoor appearing in lobby if the song is removed

  • Fixed deleteOnBossFightStart / deleteOnBossFightEnd despawning persistent entities

  • Fixed targeting.getAlignedHostileEntity() sometimes returning a friendly entity

  • Fixed duplicate images being uploaded when publishing mod updates

  • Fixed mod publishing indicator not displaying upload progress percentage

  • Fixed color-specific item pool components being aliased to itemPoolChest

  • Fixed custom tiles turning into the void after the mod adding the tile is unloaded

  • Fixed custom characters inheriting their template character's unlock condition

  • Fixed custom characters not inheriting Synchrony balance changes

Level editor bugfixes

  • Fixed Chaunter and Klarinetta being unable to pick up their own starting weapons in 'No items' custom levels

  • Fixed Pawnbroker not offering his wares when placed outside of the secret shop in a custom level

  • Fixed level editor being able to delete local co-op link entity

  • Fixed dungeon upload menu not handling screenshot preview mouse input correctly

  • Fixed Dove's health exceeding her heart containers if the "No Items" setting is enabled in a custom dungeon

Input bugfixes

  • Fixed Pause and Run Summary menus sometimes opening without a selection cursor

  • Fixed Ping Tool being activated when clicking during a cutscene

Multiplayer bugfixes

  • Fixed desync when multiple players reveal a co-op enemy simultaneously

  • Fixed Cadence's penultimate boss causing significant rollback in multiplayer during phase 2

  • Fixed Cadence's penultimate boss ceasing to move after being knocked back repeatedly in multiplayer

  • Fixed some co-op enemies being assigned unfair combinations of health and movement speed in Randomizer Mode

  • Fixed own shrine activation sounds being attenuated in multiplayer

  • Fixed possible desync when a backpack is equipped/unequipped during a level transition

  • Fixed multiple Throwing Charms not working correctly when thrown simultaneously in multiplayer

  • Fixed player kills not increasing the coin multiplier or reducing spell cooldowns

  • Fixed Chaunter being able to take weapons from the Blood Shop in co-op low%

  • Fixed visual stutters when two players open a chest simultaneously

Engine bugfixes

  • Fixed performance issues when generating large numbers of items at once

  • Fixed item generation rarely leading to different results across processor architectures

  • Fixed non-existent Daily Challenge leaderboards appearing in the lobby

Visual bugfixes

  • Fixed long subtitles being cut off in some languages

  • Fixed alternate player skins being displayed at incorrect offsets when applied to characters with larger sprites

  • Fixed incorrect texture offsets when applying skins designed for Mary to Klarinetta

  • Fixed dig particle colors not matching their corresponding tiles

  • Fixed Clones appearing unobscured in Mystery Mode

  • Fixed ability icons sometimes not appearing in the HUD

  • Fixed Tar Monster creating tar particles while submerged

  • Fixed Tar Monster sometimes appearing above the entity being grabbed

  • Fixed pixel scaling artifacts on Aria's final boss

  • Fixed overlapping elements in the mod menu when using a high view multiplier

  • Fixed menus with extremely long captions extending past the screen borders

Source

Steam News / 8 May 2023

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