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Full Crypt of the NecroDancer update
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Repeated intro
Hey NecroDancers, we've got a big SYNCHRONY update for you this time around featuring a brand new game mode (Ensemble Mode!), new achievements, a Friendly Fire option, and lots of various changes and fixes!! Check out the full details below:
What changed
- Balance
- Gameplay
- UI and audio
- Store
- Events
- Performance
Crypt of the NecroDancer changes
Crypt of the NecroDancer v3.7.0 is now available!
New features
Added Ensemble Mode to SYNCHRONY:
Complete all zones in one run, but play a different character each floor!
Pick a character for each floor before starting the run.
Items and extra heart containers are carried over across levels!
Added new achievements to SYNCHRONY:
Polyphonic: Complete an "Ensemble Mode" run in single-player or co-op mode
Family Trip: Complete "All Zones Mode" as Cadence, Melody, Aria and Dorian in co-op mode
Tachyarrhythmia: Complete Zone 1 in "Double Tempo Mode" with solo Bolt
Fool's Mate: Checkmate Deep Blues without harming another piece
Destructive Interference: Kill Dead Ringer with his own attack
Fully Loaded: Equip an item in every possible slot
Ghost in the Pot: Take control of Teh Urn
Sunk Cost: Sell everything you have to the Pawnbroker
Added character previews to Character Select room
Added Reflective and Prismatic Mirrors to the level editor
Added accented characters to the game's primary font
Added an option to import all unlocked characters, items, NPCs and modes from previous versions of the game
This option can be found in the Gameplay options menu, under Manage save data
Using the option does not overwrite any existing unlocked content - the old and new unlocks are merged together
Save data is copied from versions 1.27, 2.59 and 3.6.1
Added support for pressing 'Ctrl+C' to copy the seed in the run summary menu
Balance changes
🔹 Reflective Shield: Now reflects Fireball Spells, Gorgon's Gaze and Electric Orbs back at the caster
🔹 Shrine of Duplication: Now drops Reflective Shield when destroyed before activation
🔹 Ring of Luck: Now allows chests to appear in multiple locations, making them easier to find
After a chest was observed at any of its possible locations, the superposition collapses and the chest stays in place
Wearing a Monocle causes all chests to be observed immediately, cancelling out the effect
🔹 Trident: Throw attack now always deals damage along three lanes, even after passing through narrow corridors
🔹 Throwing Charm: Now allows Melody to perform one full returning throw per floor, instead of a one-off ranged attack
🔹 Shrine of Sacrifice: Now drops copies of items held by sacrificed players
🔹 Shrine of Binding: Now drops items across multiple tiles
🔻 Shrine of Binding: Now averages the health of fused players (rounded up) instead of adding it
Charm spell rework
Charmed monsters are now permanently converted into Pets
Pets follow their owner across floors
Pets target the closest visible enemy near their owner
Pets that are not currently targeting an enemy now follow their owner instead of idling
Kills made by Pets now contribute to their owner's Coin Multiplier and spell cooldowns
Minibosses can now be charmed, causing the exit stairs to be unlocked
Shopkeepers can now be charmed after being provoked, causing all future shops to be empty
Pets can be healed by re-casting Charm Spell near them
Now spawns a Green Slime if no charmable enemies are nearby
Greater Charm now affects monsters within a larger radius
Cast cooldown decreases every beat once all Pets are dead
Pets no longer take damage when shoved into an obstacle
Multiple Pets in a row can be shoved at once
Shoving a submerged Pet clears the liquid
Shoving a Pet against a door opens the door
Shoving a Pet against a solid obstacle now swaps positions with the owner or pushes the Pet aside
Item pool changes
- 🔹 Ice Spirit FamiliarAdded to Melody's item pool
- 🔹 Shopkeeper FamiliarAdded to Melody's item pool
- 🔹 GrenadesAdded to Diamond's item pool
- 🔹 Throwing StarsAdded to Diamond's item pool
- 🔹 Reflective ShieldAdded to Flawless Victory boss reward chests
- 🔻 Heavy ShieldRemoved from Flawless Victory boss reward chests
- 🔻 Courage ShovelRemoved from Coda's item pool
Item price changes
- 🔹 Shovel of CourageReduced price from 300 to 200 gold
- 🔹 Dash SpellReduced price from 313 to 188 gold
- 🔹 Berserk SpellReduced price from 250 to 188 gold
- 🔹 Onyx BroadswordReduced price from 188 to 125 gold
- 🔹 Onyx SpearReduced price from 250 to 125 gold
- 🔹 Onyx CutlassReduced price from 375 to 250 gold
- 🔹 Onyx WeaponsReduced prices from 300 to 200 gold (Onyx Longsword, Flail, Harp, Staff, Cat o' Nine Tails, Rapier and Axe)
- 🔺 Reflective ShieldIncreased price from 75 to 150 gold
- 🔺 Torch of ForesightIncreased price from 50 to 75 gold
All balance changes are applied while the SYNCHRONY DLC is active.
Other changes
Changed"Friendly Fire" extra mode to also apply to weapon attacks, allowing players to hit each other directly
The 5x5 region around the spawn room is a safe zone in which players cannot attack each other
Changed Chaunter to collect heart containers as "shattered hearts", which are retained across possession
Changed equipment sprites for Rapier, Warhammer and Whip
Changed sprite for Shrine of Duplication
Changed Dove to be able to "defeat" bosses by tickling them with her Flower
Changed Throwing Charm to visually indicate when its returning throw recharges
Modding features
Added"Did you mean?" suggestions for fixing various errors
Added function characterSwitch.perform() and for changing player characters mid-game
Added events event.objectCharacterSwitchInit / SwitchFrom / SwitchTo for handling player character changes
Added function objectPreview.draw() and rendering entity previews, such as in the character selection room
Added function object.die() for passing additional parameters to event.objectDeath
Added event event.objectPreview for customizing how an entity should be drawn in its preview
Added event event.spellRedirect for handling spell redirections
Added event event.objectUpdateTargetability
Added event event.itemBanCheckType for cross-character item ban checks
Added component spellcastRedirectable, spellRedirector and others for spell reflection
Added component projectileReflectable, itemReflectProjectileOnKill and others for projectile reflection
Added component itemInitial for tracking items given as part of the starting loadout
Added component inventoryBannedItemSlots for specifying individual item ban flags per item slot
Added component soundInteractFocus for sounds only audible to the interactor
Added component worldLabelCharacterStats for displaying stats as in-world text
Added component wiredDamageTypeModifier for adding damage flags to attacks performed while standing on a wire
Added component Sync_charmablePriority for increasing the move order of charmed pets
Added component targetableOffByDefault for marking entities as conditionally targetable
Added component dropTombstoneOnDeath to control lingering enemy hitboxes
Added field initialInventory.pending for controlling whether starting items are given out
Added field initialInventoryUnlockReceiver.pending for controlling whether Single Zone items are given out
Added field initialInventoryTrainingWeaponReceiver.pending for controlling whether training weapons are given out
Added field castOnCollision.attackFlags for controlling the targeting flags for deployed Familiars
Added field grabRowOrder.offsetZ for controlling the render order adjustment when a Monkey grabs another entity
Added field cameraMode to level table for overriding which camera mode is used in a level
Added fields cameraLockToHomeArea.offsetW and.offsetH for adjusting the view range in some boss fights
Added module PersonalStats for tracking character progress
Added module SequenceUtilities for generating lazy-initialized lists of tile coordinate pairs
Added function fileIO.isSubstituted() for checking if a resource pack replaces a specific file
Added function settingsPresets.loadFromTable() for loading settings presets in-memory
Added function menu.suppressKeyControlForTick() for preventing misinputs from in-game-triggered menus
Added function commonEnemy.ignoreLiquids() for making enemies immune to liquids in entity schema events
Added function targeting.updateTargetability() for recomputing the targetability flags of entities
Added event parameter ev.weapon to event.objectDealDamage / TakeDamage / Death
Added event parameter ev.attacker to event.objectDeath, storing the original attacker for forwarded kill credit
Added event parameter ev.context to event.pingCheckTile and event.pingCheckEntity
Added parameter closeDelay to confirmation menu
Added support for attribute ignoreLiquids in legacy XML mods
Changed stack traces to include a larger number of stack frames
Bugfixes
Gameplay bugfixes
Fixed Throwing Charm not causing Blood Weapons to inflict infinite damage during the returning attack
Fixed Throwing Charm not auto-returning thrown weapons to their holders upon exiting the level
Fixed Throwing Charm not auto-returning thrown weapons when the holder dies
Fixed Throwing Charm not auto-returning thrown weapons when the charm is stolen by a Thief
Fixed Throwing Charm allowing weapons to be thrown from inside walls
Fixed Throwing Charm allowing weapons to pass through Dorian in Cadence's final boss fight
Fixed some maps being impassable for Coda without spending a bomb or using items
Fixed Training Sarcophagus losing its spawn cooldown when cloned by Scroll of Duplication
Fixed Training Sarcophagus being targeted by charmed monsters
Fixed friendly Electric Orbs being targeted by enemies
Fixed shields not consistently blocking Electric Orbs
Fixed Electric Zombies not inflicting electric damage while standing on a wire
Fixed Coral Riff's Tentacles sometimes attacking while submerged
Fixed Charm Spell not unlocking exit stairs, trapdoor ambushes or arena fights
Fixed Red Dragon sometimes breathing fire immediately after unfreezing
Fixed secret shop entrance walls sometimes spawning in unreachable locations
Fixed barrels getting stuck in place when rolling through a Rat Familiar
Fixed Aria's final boss not taking damage when attacked via the Golden Lute
Fixed Aria's final boss immediately counter-attacking when taking damage from Ring of Pain
Fixed Shrine of War not applying to all enemies on Aria and Tempo
Fixed minibosses being downgraded by Ring of Peace in Training Mode
Fixed Blood weapons sometimes taking an extra beat to become active after being picked up when at low health
Fixed invincibility frames not preventing the Leprechaun from stealing gold
Fixed Armadillos not rolling when the player jumps past them via a bounce trap
Fixed Rat Familiar, Ice Spirit Familiar and Dove Familiar not becoming inactive while inside a wall
Fixed Dove being able to encounter Shock Monkeys
Fixed Skeletons spawned by Skulls not dropping gold is the Skull was previously tickled by Dove
Fixed confused enemies becoming passive when their confusion wears off while the player is wearing a Ring of Shadows
Fixed confused Bats sometimes standing still
Fixed Chaunter being ejected from Gorgons when turning into a statue
Fixed Shrine of Binding creating three-way or four-way links if local co-op players are involved
Fixed charmed Shopkeepers running away from enemies
Fixed charmed Nightmares casting a shadow
Fixed Shrine of War not applying to arena secret rooms
Fixed Heart Transplant and Shrine of Rhythm appearing in No Beat mode
Fixed Zone 4 floors sometimes lacking a treasure wall
Fixed Tempo's clock not resetting when activating Shrine of Fire
Fixed Chaunter half-dying when killed by retaliation damage
Fixed Monkeys being able to grab Chaunter immediately after unpossessing
Modding bugfixes
Fixed error when a modded entity has wiredAnimation component without also having wired
Fixed errors when opening the "Change Skin" menu if a mod adds a character without a head sprite
Fixed object.clone() not resetting the state of equipped items cloned without their holder
Fixed uncommon errors when using objectEvent.fire() with prototype entities
Fixed rollback deferral settings being marked as cheats
Fixed Rat Familiars being able to deal damage to their owner after switching teams
Fixed"Song ended!" trapdoor appearing in lobby if the song is removed
Fixed deleteOnBossFightStart / deleteOnBossFightEnd despawning persistent entities
Fixed targeting.getAlignedHostileEntity() sometimes returning a friendly entity
Fixed duplicate images being uploaded when publishing mod updates
Fixed mod publishing indicator not displaying upload progress percentage
Fixed color-specific item pool components being aliased to itemPoolChest
Fixed custom tiles turning into the void after the mod adding the tile is unloaded
Fixed custom characters inheriting their template character's unlock condition
Fixed custom characters not inheriting Synchrony balance changes
Level editor bugfixes
Fixed Chaunter and Klarinetta being unable to pick up their own starting weapons in 'No items' custom levels
Fixed Pawnbroker not offering his wares when placed outside of the secret shop in a custom level
Fixed level editor being able to delete local co-op link entity
Fixed dungeon upload menu not handling screenshot preview mouse input correctly
Fixed Dove's health exceeding her heart containers if the "No Items" setting is enabled in a custom dungeon
Input bugfixes
Fixed Pause and Run Summary menus sometimes opening without a selection cursor
Fixed Ping Tool being activated when clicking during a cutscene
Multiplayer bugfixes
Fixed desync when multiple players reveal a co-op enemy simultaneously
Fixed Cadence's penultimate boss causing significant rollback in multiplayer during phase 2
Fixed Cadence's penultimate boss ceasing to move after being knocked back repeatedly in multiplayer
Fixed some co-op enemies being assigned unfair combinations of health and movement speed in Randomizer Mode
Fixed own shrine activation sounds being attenuated in multiplayer
Fixed possible desync when a backpack is equipped/unequipped during a level transition
Fixed multiple Throwing Charms not working correctly when thrown simultaneously in multiplayer
Fixed player kills not increasing the coin multiplier or reducing spell cooldowns
Fixed Chaunter being able to take weapons from the Blood Shop in co-op low%
Fixed visual stutters when two players open a chest simultaneously
Engine bugfixes
Fixed performance issues when generating large numbers of items at once
Fixed item generation rarely leading to different results across processor architectures
Fixed non-existent Daily Challenge leaderboards appearing in the lobby
Visual bugfixes
Fixed long subtitles being cut off in some languages
Fixed alternate player skins being displayed at incorrect offsets when applied to characters with larger sprites
Fixed incorrect texture offsets when applying skins designed for Mary to Klarinetta
Fixed dig particle colors not matching their corresponding tiles
Fixed Clones appearing unobscured in Mystery Mode
Fixed ability icons sometimes not appearing in the HUD
Fixed Tar Monster creating tar particles while submerged
Fixed Tar Monster sometimes appearing above the entity being grabbed
Fixed pixel scaling artifacts on Aria's final boss
Fixed overlapping elements in the mod menu when using a high view multiplier
Fixed menus with extremely long captions extending past the screen borders
Source
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