What changed
0 fixes0 additions1 change0 removals
changedWe have released an update for the CRYMELIGHT Battle Demo, which has been available since approximately 1:00 a.m. JST on Saturday, August 1. Based on the feedback and bug reports we have received, we have prioritized fixes and adjustments that could be addressed quickly. ♠ Today’s Main Updates ・Fixed an issue where the HP gauge did not decrease ・Partially revised translations in each supported language ・Added a controls guide card and an end card ・Rebalanced enemy difficulty ・Adjusted the tutorial ・Made other minor adjustments ♠ Known Issue ・Items may disappear after performing certain actions We are aware of this issue. As the fix requires additional time, it is not included in this update. We will continue to investigate and work on a solution. ♠ Features in the Full Game We apologize for causing concern about the full game by providing only simplified option settings in the Battle Demo. The following frequently requested features have already been implemented in the full game or are scheduled to be implemented by launch, so please rest assured. 【Options】 ・Toggle controller vibration on or off ・Toggle screen shake on or off ・Mouse and keyboard controls ・Expanded option settings 【In-Game】 ・Improved visibility ・Adjusted card effects ・Changes to the dodge mechanics └Adjusted to eliminate moments when dodge inputs are not registered 【Other】 ・Further improvements to translation quality in all supported languages Thank you very much for all your feedback and comments. We will continue working to improve the game and deliver the best possible full version. We are also reviewing your other feedback and requests on an ongoing basis and considering possible actions. We will share a further update once our plans have been finalized. ▼Play the Battle Demo here: CRYMELIGHT
CRYMELIGHT changes
changedWe have released an update for the CRYMELIGHT Battle Demo, which has been available since approximately 1:00 a.m. JST on Saturday, August 1. Based on the feedback and bug reports we have received, we have prioritized fixes and adjustments that could be addressed quickly. ♠ Today’s Main Updates ・Fixed an issue where the HP gauge did not decrease ・Partially revised translations in each supported language ・Added a controls guide card and an end card ・Rebalanced enemy difficulty ・Adjusted the tutorial ・Made other minor adjustments ♠ Known Issue ・Items may disappear after performing certain actions We are aware of this issue. As the fix requires additional time, it is not included in this update. We will continue to investigate and work on a solution. ♠ Features in the Full Game We apologize for causing concern about the full game by providing only simplified option settings in the Battle Demo. The following frequently requested features have already been implemented in the full game or are scheduled to be implemented by launch, so please rest assured. 【Options】 ・Toggle controller vibration on or off ・Toggle screen shake on or off ・Mouse and keyboard controls ・Expanded option settings 【In-Game】 ・Improved visibility ・Adjusted card effects ・Changes to the dodge mechanics └Adjusted to eliminate moments when dodge inputs are not registered 【Other】 ・Further improvements to translation quality in all supported languages Thank you very much for all your feedback and comments. We will continue working to improve the game and deliver the best possible full version. We are also reviewing your other feedback and requests on an ongoing basis and considering possible actions. We will share a further update once our plans have been finalized. ▼Play the Battle Demo here: CRYMELIGHT
We have released an update for the CRYMELIGHT Battle Demo, which has been available since approximately 1:00 a.m. JST on Saturday, August 1. Based on the feedback and bug reports we have received, we have prioritized fixes and adjustments that could be addressed quickly. ♠ Today’s Main Updates ・Fixed an issue where the HP gauge did not decrease ・Partially revised translations in each supported language ・Added a controls guide card and an end card ・Rebalanced enemy difficulty ・Adjusted the tutorial ・Made other minor adjustments ♠ Known Issue ・Items may disappear after performing certain actions We are aware of this issue. As the fix requires additional time, it is not included in this update. We will continue to investigate and work on a solution. ♠ Features in the Full Game We apologize for causing concern about the full game by providing only simplified option settings in the Battle Demo. The following frequently requested features have already been implemented in the full game or are scheduled to be implemented by launch, so please rest assured. 【Options】 ・Toggle controller vibration on or off ・Toggle screen shake on or off ・Mouse and keyboard controls ・Expanded option settings 【In-Game】 ・Improved visibility ・Adjusted card effects ・Changes to the dodge mechanics └Adjusted to eliminate moments when dodge inputs are not registered 【Other】 ・Further improvements to translation quality in all supported languages Thank you very much for all your feedback and comments. We will continue working to improve the game and deliver the best possible full version. We are also reviewing your other feedback and requests on an ongoing basis and considering possible actions. We will share a further update once our plans have been finalized. ▼Play the Battle Demo here: CRYMELIGHT