Repeated intro
What changed
1 fix1 addition3 changes0 removals
- Compatibility
- Gameplay
- Performance
- Fixes
changedThe beta for Crush The Rebellion! has received its first update. This update comes with a number of performance improvements and bug fixes, as well as the promised "taunts" in the game over screen.
addedAdded taunts to the game over screen
changedImproved the performance when lots of lasers and missiles are being fired. There is still some room for improvement here
changedImproved the performance of background elements including stars and the fragments from destroyed ships. The game should handle a lot more debris now
fixedFixed some edge cases where the enemy counter for a wave would get out of sync with the actual number of enemies that need to be killed in order to complete the wave
Crush The Rebellion! changes
changedThe beta for Crush The Rebellion! has received its first update. This update comes with a number of performance improvements and bug fixes, as well as the promised "taunts" in the game over screen.
addedAdded taunts to the game over screen
changedImproved the performance when lots of lasers and missiles are being fired. There is still some room for improvement here
changedImproved the performance of background elements including stars and the fragments from destroyed ships. The game should handle a lot more debris now
fixedFixed some edge cases where the enemy counter for a wave would get out of sync with the actual number of enemies that need to be killed in order to complete the wave
The beta for Crush The Rebellion! has received its first update. This update comes with a number of performance improvements and bug fixes, as well as the promised "taunts" in the game over screen.
Full release notes for v0.9.8:
Added taunts to the game over screen
Improved the performance when lots of lasers and missiles are being fired. There is still some room for improvement here
Improved the performance of background elements including stars and the fragments from destroyed ships. The game should handle a lot more debris now
Fixed some edge cases where the enemy counter for a wave would get out of sync with the actual number of enemies that need to be killed in order to complete the wave