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Full Crush The Rebellion! update
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Repeated intro
Greetings Citizens!
What changed
- Compatibility
- Performance
- Gameplay
- Balance
Crush The Rebellion! changes
The Imperial Fleet requests your service! The beta is now ready and it is finally time to Crush The Rebellion!
Please leave any feedback you have here and report any bugs you may find here. The Empire expresses its sincere gratitude to all those who participate!
(This is an open beta so it is freely available to anyone who is interested!)
The Roadmap
The next step for the game is to release a full demo (hopefully in a month's time), but it is not quite ready yet. The main things that I will be focussing on up until then are:
Performance - I have a lot of ideas for how to optimise the game and it will definitely need this boost, as the full game will need to handle a lot more enemies at once!
Flavour - there are a lot of hints to the "lore" and story of the game, however there is more I still want to add - for example, the next big feature will be the "game over taunts". There will be more details once the features have been implemented.
AI - the current enemy ship AI is quite basic and needs some improvement. Nothing too fancy, but the rebels should look a little smarter than they currently do!
Balance - the game hasn't really been balanced at all yet. Things like enemy or pickup spawn rates and upgrade costs may need adjusting to ensure that the game remains fun to play.
Beyond the demo I have even more features planned:
More enemy types - tougher and more deadly for the later waves (after the first boss)!
More weapon types - more ways to blow stuff up!
More pickup bonuses - I am well aware that the current options are fairly limited.
Superweapons - the additional firepower will be more than necessary to survive as time goes on and the waves get tougher. These weapons will be able wipe out huge numbers of enemies at once, but may come at great cost!
Steam Achievements
And more!
Thanks for reading, and enjoy!
Source
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