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Steam News20 June 20233y ago

Update 1.3: Nine levels of Hell, new starting talents, and more!

Hello friends! The road to Corporate Hell just got repaved. Nine circles (difficulty levels) have been added.

Full notes

Full Crush the Industry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
addedHello friends!The road to Corporate Hell just got repaved. Nine circles (difficulty levels) have been added . A Smug Senior Developer has provided the following context: the intent behind this change was to make difficulty progression feel less shallow (the previous implementation leaned heavily on random enemy buffs) and more rewarding for players. The final Corporate Hell difficulty level will be added soon.
addedHello friends!Additionally, new customizable starting talents have been added to the character select screen! The extra layer of customization allows for even more build variety and experimentation. Expect even more unlockable starting talents to be added in future updates.
addedHello friends!Reworked game difficulty levels. There are now nine circles of Hell to traverse before reaching Corporate Hell! Each new level adds challenging modifiers that stack with lesser difficulty levels.
addedHello friends!Added 13 new customizable starting talents to character select.
changedHello friends!All character-specific talents have been rebalanced to compensate for the additional starting talent.
changedHello friends!Several skills rebalanced (Poison the Well, Charged Shield, Fan the Flames, Trial By Fire, Train of Thought).

Crush the Industry changes

addedThe road to Corporate Hell just got repaved. Nine circles (difficulty levels) have been added . A Smug Senior Developer has provided the following context: the intent behind this change was to make difficulty progression feel less shallow (the previous implementation leaned heavily on random enemy buffs) and more rewarding for players. The final Corporate Hell difficulty level will be added soon.
addedAdditionally, new customizable starting talents have been added to the character select screen! The extra layer of customization allows for even more build variety and experimentation. Expect even more unlockable starting talents to be added in future updates.
addedReworked game difficulty levels. There are now nine circles of Hell to traverse before reaching Corporate Hell! Each new level adds challenging modifiers that stack with lesser difficulty levels.
addedAdded 13 new customizable starting talents to character select.
changedAll character-specific talents have been rebalanced to compensate for the additional starting talent.

Hello friends!

The road to Corporate Hell just got repaved. Nine circles (difficulty levels) have been added. A Smug Senior Developer has provided the following context: the intent behind this change was to make difficulty progression feel less shallow (the previous implementation leaned heavily on random enemy buffs) and more rewarding for players. The final Corporate Hell difficulty level will be added soon.

Additionally, new customizable starting talents have been added to the character select screen! The extra layer of customization allows for even more build variety and experimentation. Expect even more unlockable starting talents to be added in future updates.

Here's a full list of the changes:

  • Reworked game difficulty levels. There are now nine circles of Hell to traverse before reaching Corporate Hell! Each new level adds challenging modifiers that stack with lesser difficulty levels.

  • Added 13 new customizable starting talents to character select.

  • All character-specific talents have been rebalanced to compensate for the additional starting talent.

  • Several skills rebalanced (Poison the Well, Charged Shield, Fan the Flames, Trial By Fire, Train of Thought).

  • Reduced intensity of insanity visual FX.

  • Minor bug fixes.

Boss variations, more starting talents, and additional endgame bosses are all being worked on. Work on gamepad/controller support has also been started. If you haven't already, consider joining the Discord channel to tell us what you'd like to see and stay up to date!

Travis & Kara

Source

Steam News / 20 June 2023

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