In this update5
Full notes
Full Crumbling City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Workshop
- Maps
- Performance
- Balance
Crumbling City changes
This update changes a lot about Crumbling City and defines the roadmap for upcoming updates. The new City Creator brings a whole new sandbox mode where you can create your own cities! Just to destroy them again a few minutes later. The new levels bring tons of diversity and brand new visual elements like different terrain types. The game used to be very quiet, with only a few sound effect, now there is a plathora of soothing sound effects that immerse you into the universe of Crumbling City. The update also brings a lot of other cool features, which you can check out yourself by playing the game!
Changelog
New features
Added City Creator (sandbox mode) that lets you generate your own custom missions and city
Added random billboard displays
Added trigger that causes enemies to only spawn after the first attack on the city
Exploding bullets from enemies will now cause buildings to be destroyed
Added sprinting
Human-made decorations can now also be destroyed like buildings and vehicles
You can now access your game settings from the pause menu
Added draw distance and mouse sensitivity settings
Added hand and hammer swinging to PC mode
New content
Added 3 missions (Christmas, Upstate, Wild West)
Added more vehicles
Added more buildings to City Center, Suburbs, Factories and Slums
Changes
Added many sounds effects
Improved lighting, visuals
Improved terrain generation
Improved performance
Balanced weapons
Balanced enemies
Enemies will now prioritise shooting you over trying to navigate to you when you are in water
Added more player feedback for boosters, ammo, player damage and abilities
Fixed many bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
