In this update3
Full notes
Full Crumbling City update
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What changed
- Maps
- Gameplay
- Balance
- Fixes
- Performance
Crumbling City changes
To celebrate Crumbling City's 5th anniversary, we are releasing the World Update, which gives all of our cities a major face-lift. This update brings fully reworked terrain, improved visuals and even more buildings for you to crumble.
Changelog
Here is a list of the changes in this update:
New features
Fully reworked procedural world & city generation
Some new buildings and decorations
New Mission Type: Survival: Try to survive during a certain time. Destroying stuff makes the timer go faster. City Defenders will be very hard
Introducing difficulty levels: Easy/Normal/Hard
New video setting: VSync (On/Off)
Tweaks
More animated parts for buildings (like rotating wind mills)
Improved vehicle animation
Improved visuals of each level
You are warned when your health is critical
More feedback is given on city destruction status in ‘Speed run’ missions
Added more debris effects
The ‘Select Class’ menu now also shows the Mission type to help you with selecting the most suitable class
There are now also ‘Back’ buttons in the ‘Select mission type’ and ‘Select class’ menus
Lots of weapon, enemy and mission balancing
Improved building destruction physics
Option to play in PC mode, even when SteamVR is available
City Defender vision cones are now also visible in VR
Bug Fixes
It is no longer possible to leave the mission area
Far away buildings can now also be destroyed with ranged weapons
Fixed multiple City Defender shooting bugs
Fixed resolution settings issue
Lots of performance improvements
Have fun crumbling these updated cities!
Source
Changelog.gg summarizes and formats this update. How we read updates.
