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Steam News30 May 20242y ago

A new era for Crumbling City - Update 0.3

For the past few months, we have been very busy working on this new update for Crumbling City.

In this update5

Full notes

Full Crumbling City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix11 additions5 changes2 removals
  • Gameplay
  • Performance
addedFor the past few months, we have been very busy working on this new update for Crumbling City. This version comes with a brand new system for destruction, a whole new mission system, procedural decorations, smarter enemies and a bunch of other changes. We are very excited to finally share this with you!
changedChangelogHere's what changed in this update:
addedNew featuresNew dynamic destruction engine Building pieces can now clump together Buildings and certain decorations are now hollow
addedNew featuresNew props system that allows decorations to be placed on and around buildings and other decorations during the procedural generation process
addedNew featuresCertain buildings, vehicles and decorations can now have a random color
addedNew featuresNew mission system with 4 unique mission types (classic, mass destruction, time trial and stealth), each with different game mechanics

Crumbling City changes

addedFor the past few months, we have been very busy working on this new update for Crumbling City. This version comes with a brand new system for destruction, a whole new mission system, procedural decorations, smarter enemies and a bunch of other changes. We are very excited to finally share this with you!
changedHere's what changed in this update:
addedNew dynamic destruction engine Building pieces can now clump together Buildings and certain decorations are now hollow
addedNew props system that allows decorations to be placed on and around buildings and other decorations during the procedural generation process
addedCertain buildings, vehicles and decorations can now have a random color

For the past few months, we have been very busy working on this new update for Crumbling City. This version comes with a brand new system for destruction, a whole new mission system, procedural decorations, smarter enemies and a bunch of other changes. We are very excited to finally share this with you!

Changelog

Here's what changed in this update:

New features

  • New dynamic destruction engine

    • Building pieces can now clump together

    • Buildings and certain decorations are now hollow

  • New props system that allows decorations to be placed on and around buildings and other decorations during the procedural generation process

  • Certain buildings, vehicles and decorations can now have a random color

  • New mission system with 4 unique mission types (classic, mass destruction, time trial and stealth), each with different game mechanics

  • There's a new campaign mode where you can play through all the new mission types and all the levels

New content

  • Lots of new decorations and props

  • New billboards with realistic advertisements and some jokes

Changes

  • Abilities now require confirmation before activating, allowing for more precise placement

  • Enemies no longer die instantly, stronger enemies can tank more hits before crumbling

  • Enemies no longer stop spawning when all waves are completed

  • Spiced up many weapons and abilities with brand new visual effects

  • Updated every single model in the game to match their scale

  • Spoiler alertthere's an exciting new animation that plays when you win a mission
  • Buildings now also have a variety of sizes, which enables more dense cities

  • Revamped enemy behavior and player detection to make them feel a lot smarter

  • Updated traffic system to have more natural looking movement for vehicles

Other changes

  • We now have full support for more controllers like the Oculus touch controllers (Quest 2 & Quest 3)

  • Fixed a lot of bugs and improved performance.

Source

Steam News / 30 May 2024

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