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Steam News5 May 20261mo ago

Dev Diary - Programmable shaders

Program shaders from within CRUMB Some people may look at this update and ask the question "why do we need this?"... And the answer is very simple. One of the core concepts and non-negotiable features that CRUMB 2.

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Full CRUMB Circuit Simulator update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedProgram shaders from within CRUMBJump into the video to take a look at the current working alpha build and see how customisable shaders can be used to create realistic representations of an LED. I am hoping to try and quickly cycle through feature building quickly and bring more regular updates/video updates and hopefully Beta access in the near future 🤩 Steam post image

Program shaders from within CRUMB

Some people may look at this update and ask the question "why do we need this?"... And the answer is very simple. One of the core concepts and non-negotiable features that CRUMB 2.0 needs to have, is for users to have the ability to create components with the same fidelity, at the very least, as the ones that I created in the 1.x versions of CRUMB. In order to do this, I need to give users the ability to create custom materials at a great depth in order to achieve the level of realism and fidelity that I think CRUMB 2.0 should be able to provide.

Jump into the video to take a look at the current working alpha build and see how customisable shaders can be used to create realistic representations of an LED. I am hoping to try and quickly cycle through feature building quickly and bring more regular updates/video updates and hopefully Beta access in the near future 🤩 Steam post image

Source

Steam News / 5 May 2026

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