Repeated intro
Hello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing. If you are interested, send email to fatalerrormobile@gmail.com with subject "Discordia Beta test". If you have any ideas how to highlight the game on the Web, feel free to share in our Discord Server.
What changed
1 fix3 additions2 changes0 removals
- Compatibility
- Gameplay
- Events
- Balance
- UI and audio
changedHello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing. If you are interested, send email to fatalerrormobile@gmail.com with subject "Discordia Beta test". If you have any ideas how to highlight the game on the Web, feel free to share in our Discord Server .
addedNow, lets look closer to features added in this major update:
fixedFixed errors: * Combat event about Hull breach now repairs Hull as meant to * Fleet management scroll issues fixed (Vanguard and Reserve lists) * Enemy power now scales not only from number of ships, but from their rating
addedNew features: * Scouting system - before jump now you can choose one path of many with different singatures, and those provide more clear knowledge about enemy threat. * Modules rework - now each module provides list of actions from activation types to disable and repair actions. * Billboards rework - every ship focused in combat now have proper information floating above, like ally/enemy flag, turns to act, and most wanted, to-hit-chance.
addedBalance and quality issues: * Game now autosaves before and after each jump, with scouted signatures as well. * Signatures now have only three types of enemy chances: 0%, 50%, 100%. * Spaceship stats rebalanced to reduce "1v1 Corvette kills Destroyer" duels chances. * Spaceships now spawn near edge of map and with one energy on first turn. * New spaceship thumbs for every available combination in game at the moment * Navigation screen now shows Vanguard Power and provide a button to return in Fleet Management screen * Space button in combat = skip turn
changedAnd much more, full list of fixes are available to our beta testers, thank you! Stay in touch and tell your friends about upcoming release!
Cruel Galaxy: Discordia changes
changedHello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing. If you are interested, send email to fatalerrormobile@gmail.com with subject "Discordia Beta test". If you have any ideas how to highlight the game on the Web, feel free to share in our Discord Server .
addedNow, lets look closer to features added in this major update:
fixedFixed errors: * Combat event about Hull breach now repairs Hull as meant to * Fleet management scroll issues fixed (Vanguard and Reserve lists) * Enemy power now scales not only from number of ships, but from their rating
addedNew features: * Scouting system - before jump now you can choose one path of many with different singatures, and those provide more clear knowledge about enemy threat. * Modules rework - now each module provides list of actions from activation types to disable and repair actions. * Billboards rework - every ship focused in combat now have proper information floating above, like ally/enemy flag, turns to act, and most wanted, to-hit-chance.
addedBalance and quality issues: * Game now autosaves before and after each jump, with scouted signatures as well. * Signatures now have only three types of enemy chances: 0%, 50%, 100%. * Spaceship stats rebalanced to reduce "1v1 Corvette kills Destroyer" duels chances. * Spaceships now spawn near edge of map and with one energy on first turn. * New spaceship thumbs for every available combination in game at the moment * Navigation screen now shows Vanguard Power and provide a button to return in Fleet Management screen * Space button in combat = skip turn
Now, lets look closer to features added in this major update:
Fixed errors: * Combat event about Hull breach now repairs Hull as meant to * Fleet management scroll issues fixed (Vanguard and Reserve lists) * Enemy power now scales not only from number of ships, but from their rating
New features: * Scouting system - before jump now you can choose one path of many with different singatures, and those provide more clear knowledge about enemy threat. * Modules rework - now each module provides list of actions from activation types to disable and repair actions. * Billboards rework - every ship focused in combat now have proper information floating above, like ally/enemy flag, turns to act, and most wanted, to-hit-chance.
Balance and quality issues: * Game now autosaves before and after each jump, with scouted signatures as well. * Signatures now have only three types of enemy chances: 0%, 50%, 100%. * Spaceship stats rebalanced to reduce "1v1 Corvette kills Destroyer" duels chances. * Spaceships now spawn near edge of map and with one energy on first turn. * New spaceship thumbs for every available combination in game at the moment * Navigation screen now shows Vanguard Power and provide a button to return in Fleet Management screen * Space button in combat = skip turn
And much more, full list of fixes are available to our beta testers, thank you! Stay in touch and tell your friends about upcoming release!