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Steam News26 May 20206y ago

Update 0.3

Hello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing. If you are interested, send email to fatalerrormobile@gmail.

Full notes

Full Cruel Galaxy: Discordia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing. If you are interested, send email to fatalerrormobile@gmail.com with subject "Discordia Beta test". If you have any ideas how to highlight the game on the Web, feel free to share in our Discord Server.

What changed

1 fix3 additions2 changes0 removals
  • Compatibility
  • Gameplay
  • Events
  • Balance
  • UI and audio
changedHello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing. If you are interested, send email to fatalerrormobile@gmail.com with subject "Discordia Beta test". If you have any ideas how to highlight the game on the Web, feel free to share in our Discord Server .
addedNow, lets look closer to features added in this major update:
fixedFixed errors: * Combat event about Hull breach now repairs Hull as meant to * Fleet management scroll issues fixed (Vanguard and Reserve lists) * Enemy power now scales not only from number of ships, but from their rating
addedNew features: * Scouting system - before jump now you can choose one path of many with different singatures, and those provide more clear knowledge about enemy threat. * Modules rework - now each module provides list of actions from activation types to disable and repair actions. * Billboards rework - every ship focused in combat now have proper information floating above, like ally/enemy flag, turns to act, and most wanted, to-hit-chance.
addedBalance and quality issues: * Game now autosaves before and after each jump, with scouted signatures as well. * Signatures now have only three types of enemy chances: 0%, 50%, 100%. * Spaceship stats rebalanced to reduce "1v1 Corvette kills Destroyer" duels chances. * Spaceships now spawn near edge of map and with one energy on first turn. * New spaceship thumbs for every available combination in game at the moment * Navigation screen now shows Vanguard Power and provide a button to return in Fleet Management screen * Space button in combat = skip turn
changedAnd much more, full list of fixes are available to our beta testers, thank you! Stay in touch and tell your friends about upcoming release!

Cruel Galaxy: Discordia changes

changedHello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing. If you are interested, send email to fatalerrormobile@gmail.com with subject "Discordia Beta test". If you have any ideas how to highlight the game on the Web, feel free to share in our Discord Server .
addedNow, lets look closer to features added in this major update:
fixedFixed errors: * Combat event about Hull breach now repairs Hull as meant to * Fleet management scroll issues fixed (Vanguard and Reserve lists) * Enemy power now scales not only from number of ships, but from their rating
addedNew features: * Scouting system - before jump now you can choose one path of many with different singatures, and those provide more clear knowledge about enemy threat. * Modules rework - now each module provides list of actions from activation types to disable and repair actions. * Billboards rework - every ship focused in combat now have proper information floating above, like ally/enemy flag, turns to act, and most wanted, to-hit-chance.
addedBalance and quality issues: * Game now autosaves before and after each jump, with scouted signatures as well. * Signatures now have only three types of enemy chances: 0%, 50%, 100%. * Spaceship stats rebalanced to reduce "1v1 Corvette kills Destroyer" duels chances. * Spaceships now spawn near edge of map and with one energy on first turn. * New spaceship thumbs for every available combination in game at the moment * Navigation screen now shows Vanguard Power and provide a button to return in Fleet Management screen * Space button in combat = skip turn

Now, lets look closer to features added in this major update:

Fixed errors: * Combat event about Hull breach now repairs Hull as meant to * Fleet management scroll issues fixed (Vanguard and Reserve lists) * Enemy power now scales not only from number of ships, but from their rating

New features: * Scouting system - before jump now you can choose one path of many with different singatures, and those provide more clear knowledge about enemy threat. * Modules rework - now each module provides list of actions from activation types to disable and repair actions. * Billboards rework - every ship focused in combat now have proper information floating above, like ally/enemy flag, turns to act, and most wanted, to-hit-chance.

Balance and quality issues: * Game now autosaves before and after each jump, with scouted signatures as well. * Signatures now have only three types of enemy chances: 0%, 50%, 100%. * Spaceship stats rebalanced to reduce "1v1 Corvette kills Destroyer" duels chances. * Spaceships now spawn near edge of map and with one energy on first turn. * New spaceship thumbs for every available combination in game at the moment * Navigation screen now shows Vanguard Power and provide a button to return in Fleet Management screen * Space button in combat = skip turn

And much more, full list of fixes are available to our beta testers, thank you! Stay in touch and tell your friends about upcoming release!

Source

Steam News / 26 May 2020

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