Full notes
Full Crown's Labyrinth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Hi Everybody
This will be an update on Crown's Labyrinth and its current progress. Kinda like a blog post. As things stand I am gearing up to restart development on the game. Why? well the current build of the game is boring and uninspiring, As you can see from the Steam Page. I want to fix that! by restarting development and use what I have learned to create a better game.
The original idea was to make an RTS, Tower-Deference game with random level generation. This became a daunting task way out of my depth. Months later I realized this was not working and switched gears and took a real hard look at the game. I decided to restart Crown's Labyrinth's development. If I had to label it I would say it is a Rouglite with JRPG elements. I am a solo indie developer working my but off to get my first Steam game to a playable state. I am looking into getting some help with the art and I am building up to starting some devlogs on Crown's Labyrinth, to help me keep track and stay consistent.
I'm excited to get started and get this game going again. Hope you will stick around to see the game release. I will keep everybody updated on the game's progress.
Source
Changelog.gg summarizes and formats this update. How we read updates.
