Full notes
Full Crown's Labyrinth update
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What changed
- Gameplay
- UI and audio
Crown's Labyrinth changes
Hi, it has been a few months since any update on the progress of the game. Well, here it is. I have had some help getting this update out over the last few months, and now I can show what the art style and story will be for the game moving forward. Before I ramble on, here are some of the updates I made.
Important: the Save system does not currently work correctly, so the game progress resets every time you quit to the desktop. I am genuinely sorry for the inconvenience. I am working hard to fix this bug.
Updated Art Style and design.
Redesigned the fortress level/hub area.
Added new sounds.
Added Dialogue boxes when interacting with signs and NPCs.
Reworked the Upgrades menu.
Added a slew of VFX and post-processing.
Each character now has a single unique ability that can be used in multiple ways.
And More.
With all these changes, the scope of the game had to be cut back, or I would never be able to release it. This includes
Reducing the total character count to 4, with 3 currently available.
Reducing the Region count from 5 to 4, with 1 region currently available.
Reducing the character abilities to 1 ability each.
The game finally has a working story I am happy with, and that will be developed and iterated upon moving forward. I have a demo releasing soon for you to try before supporting the Early Access, but in the meantime, please feel free to wishlist the game.
Thank you to everybody for being so patient with the development of Crown's Labyrinth.
Source
Changelog.gg summarizes and formats this update. How we read updates.
