Full notes
Full Crown's Labyrinth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
- UI and audio
changedMade some small audio fixes:
fixedFixed the enemy footstep sounds from always playing all at once. The enemy sounds will now only play if play is at a set distance from the enemies.
changedThis fix also applies to the enemies' attacking sounds and taking damage sounds. This was a small bug that was really bothering me. The game sounds should now be much more tolerable.
Crown's Labyrinth changes
changedMade some small audio fixes:
fixedFixed the enemy footstep sounds from always playing all at once. The enemy sounds will now only play if play is at a set distance from the enemies.
changedThis fix also applies to the enemies' attacking sounds and taking damage sounds. This was a small bug that was really bothering me. The game sounds should now be much more tolerable.
Made some small audio fixes:
Fixed the enemy footstep sounds from always playing all at once. The enemy sounds will now only play if play is at a set distance from the enemies.
This fix also applies to the enemies' attacking sounds and taking damage sounds. This was a small bug that was really bothering me. The game sounds should now be much more tolerable.
Source
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