Full notes
Full Crossings update
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Major changes: * Save system! The game picks up where you left previously * P2P option for friend connect, with voice chat! Medium changes: * Throwing of potions! AOE effects where they land * Boom Goober! (throwable bomb) * Three inventory slots! * Draugr King fight reworked * NPCs lose health & stamina when pushed into walls, more-so when pushed into spikes (there are now more spikes) * Big environment stamps work again (more levelgen variety) * A lot of new encounter variations Minor changes: * Electricity eats NPC stamina while applied * NPC action-cancel animation are now increments of stamina meter * Captain taunting bugfixed * Player feet animation when standing still * Bugfix NPCs sometimes walking behind the player * NPCs walk in place a bit less * Draugrs now frenzy each-other * Some NPC rank tweaks * Some tree LOD popping fixed * Bugfix overriding master volume setting when game loses focus * Boss names no longer blurry * Bugfix some lootdrops giving debug loot * Enemies visually flinch when damaged by other player too * Removed decapitated troll heads from Matriarch boss encounter(s) * Patrolling Draugr in Jarl boss encounter * Sigi the betrayed hides before fight starts * Player always gets up to 3 hearts on revive * Allow gaining XP when dead * Don't auto-disconnect when game pauses if playing with friend * Credits updated & bugfixed * Lighting bugfixes on Act seams * Bugfix assassin getting dizzy by levelup wave * Enemies no longer frozen after Dizzy- & other states where they are not allowed to switch targets * Updated Draugr Elite & King weapon visuals * Player can break fragile objects with wind magic * NPCs can break planks with their swings * Draugr type animation speed variations * Dvergr Captain type animation speed variations * Massive lightning strike no longer follows enemies * Enemies spawned in boss fights now always aware of player * Loading the game goes faster after first launch * Lantern light tweaks * Save & Quit button * Frenzied effect now visible as glowing eyes on enemies * Draugr IK fix * More weapon drops * Animation driven hitboxes on enemies, makes them easier to hit during extreme animations * Lantern orb gather bugfix * Captain more steadfast * Tweaked bow tutorial * Removed trinket statues from magic themed clearings * Trinkets can sometimes drop from chests * XP gain reduced on Skuld & Urd difficulties, and other XP tweaks * Status effects on player no longer last forever * Friendly fire on electric fireball fixed * Physics engine performance improvements * Volumetric fog performance improvements * NPC stamina tweaks * Beam spells go through enemies and damage multiple in a line * Spell upgrade cost tweaks * Weapon tear cost tweaks * More level transition variations * Blacksmith wares tweaks * More combo variety * New runestone designs * Elite Captain Draupner tweaks * Some collision bugfixes * Viking phone UX improvements * Various loot table tweaks * Various sword & axe tweaks * Elite NPC variations have more distinct looks * New improved "electrified" status on NPCs * Labyrinth more despair * Poison potion tier tweaks * Randomized weapon stats bugfixed * Automatic potion swapping * Explosion force tweaks * NPC fall damage tweaks * Drinking polish * Allow giving potions to friend * Spear-troll mouths closed
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