Full notes
Full Crossings update
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What changed
- Balance
- Server
- UI and audio
- Fixes
- Performance
- Gameplay
Crossings changes
Major changes:
More encounter variations in all acts
Leveling up stuns nearby enemies instead of killing them
Bugfix player XP level 20, used to block your progress
Electrified status effect no longer instantly stuns enemies, requires draining their stamina first
Acquiring Norn trophy in multiplayer now works
Minor changes:
Settings menu tweaks
Incorrect lighting in dark areas fixed
Volumetric fog performance improvements
Moved easter egg
Various minor visual fixes
Correct arrow visible on bow
Fixed rare collision system crash
Various minor system bugfixes
Ice Spikes no longer apply Pinned status effect
Killer Roots increased damage
Poison explosion lowered damage
Clubs no longer apply knockback on damage combos
Spear Troll mouth no longer hollow
Ambient Multiplayer stability fixes
Friend Connect runestone UX tweaks
Can no longer spawn on top of live enemies when ambient connecting
Assassin will no longer disturb during boss fights
NPC dizzy state can no longer be aborted
Random effect on Draugr mushrooms
Captain won't fail jump attempts as often
Lunatics arena rework
Level sometimes generating empty fixed
Spear Trolls can throw further away
Spear Trolls won't back away when scared
Enemies react to being shot with bow, and run towards player
Fire and Electric ball no longer only deals fire damage
Increased stamina damage on electric elemental damage sources
Bosses now have same electrified duration as other enemies
Captains are more keen on calling for backup
Bosses are more aggressive
Tree collider fixes
Draugrs heal from poison
Revive spot raised
Ghost cold effect no longer damages player
Cold effect makes lighter weapons feel heavy
Enemy falling damage increased, also doubled if cold
Elemental arrows no longer hit other players
Player collider height slightly shorter
Electrified weapons apply stamina damage on every swing
Healing potions cure poisoned status
Source
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