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Steam News27 October 20187y ago

Alpha 0.9.9f7 changelog

Avast! This week's update introduces our new water system. Visually it has improved a lot due to it's using realtime reflection now from the sky.

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Full Crooked Waters update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedAvast! This week's update introduces our new water system. Visually it has improved a lot due to it's using realtime reflection now from the sky. Technically it has improved as well since it gives us more flexibility on how the water should behave i.e. the waves are more realistic and we have more control on the wave height etc. We still want to improve a lot but we think it has become much better already. Besides that we fixed more bugs and continue to do so. As mentioned in previous updates, we are still working hard on our 1.0.0 release and are getting closer to a product that is ready to show to you guys. [NEW] Implemented new water visuals. [UPDATE] Make anchor releasing sound less loud. [UPDATE] Improve ship collision behaviour. [FIXED] Player spawns in the water when trying to spawn on player-island. [FIXED] Cannon barrel fuse can be lighted by any part of the botefeux instead of only the fuse part. [FIXED] Usernames are no longer visible when a player dies. [FIXED] Crowsnest and top mast pole no longer has player collision on climb.

Crooked Waters changes

fixedAvast! This week's update introduces our new water system. Visually it has improved a lot due to it's using realtime reflection now from the sky. Technically it has improved as well since it gives us more flexibility on how the water should behave i.e. the waves are more realistic and we have more control on the wave height etc. We still want to improve a lot but we think it has become much better already. Besides that we fixed more bugs and continue to do so. As mentioned in previous updates, we are still working hard on our 1.0.0 release and are getting closer to a product that is ready to show to you guys. [NEW] Implemented new water visuals. [UPDATE] Make anchor releasing sound less loud. [UPDATE] Improve ship collision behaviour. [FIXED] Player spawns in the water when trying to spawn on player-island. [FIXED] Cannon barrel fuse can be lighted by any part of the botefeux instead of only the fuse part. [FIXED] Usernames are no longer visible when a player dies. [FIXED] Crowsnest and top mast pole no longer has player collision on climb.

Avast! This week's update introduces our new water system. Visually it has improved a lot due to it's using realtime reflection now from the sky. Technically it has improved as well since it gives us more flexibility on how the water should behave i.e. the waves are more realistic and we have more control on the wave height etc. We still want to improve a lot but we think it has become much better already. Besides that we fixed more bugs and continue to do so. As mentioned in previous updates, we are still working hard on our 1.0.0 release and are getting closer to a product that is ready to show to you guys. [NEW] Implemented new water visuals. [UPDATE] Make anchor releasing sound less loud. [UPDATE] Improve ship collision behaviour. [FIXED] Player spawns in the water when trying to spawn on player-island. [FIXED] Cannon barrel fuse can be lighted by any part of the botefeux instead of only the fuse part. [FIXED] Usernames are no longer visible when a player dies. [FIXED] Crowsnest and top mast pole no longer has player collision on climb.

Source

Steam News / 27 October 2018

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