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Steam News8 July 20197y ago

Crooked Waters 1.0.1 changelog

Avast! Since Crooked Waters: Conquest has been released we've been collecting a lot of feedback and comments of the community.

Full notes

Full Crooked Waters update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedAvast! Since Crooked Waters: Conquest has been released we've been collecting a lot of feedback and comments of the community. We've noticed that there were issues for some players that weren't able to connect to other players' lobbies. We have addressed this issue as high priority and greatly improved the connectivity of Crooked Waters. Besides this we've made some minor improvements. We will continue to collect feedback and keep improving the game. [UPDATED] Increased compass range in Conquest, so an objective will be shown on the compass on the start of a match. [UPDATED] Added a more noticable "ready" button for clients in the lobby screen. [FIXED] Added relay servers as a backup if regular NAT punchtrough failes. [FIXED] Fixed issue where remaining players weren't able to finish a Conquest match after a player leaves the match. [FIXED] Fixed issue where players could fall through the scene on the starting island when rotating.

Crooked Waters changes

changedAvast! Since Crooked Waters: Conquest has been released we've been collecting a lot of feedback and comments of the community. We've noticed that there were issues for some players that weren't able to connect to other players' lobbies. We have addressed this issue as high priority and greatly improved the connectivity of Crooked Waters. Besides this we've made some minor improvements. We will continue to collect feedback and keep improving the game. [UPDATED] Increased compass range in Conquest, so an objective will be shown on the compass on the start of a match. [UPDATED] Added a more noticable "ready" button for clients in the lobby screen. [FIXED] Added relay servers as a backup if regular NAT punchtrough failes. [FIXED] Fixed issue where remaining players weren't able to finish a Conquest match after a player leaves the match. [FIXED] Fixed issue where players could fall through the scene on the starting island when rotating.

Avast! Since Crooked Waters: Conquest has been released we've been collecting a lot of feedback and comments of the community. We've noticed that there were issues for some players that weren't able to connect to other players' lobbies. We have addressed this issue as high priority and greatly improved the connectivity of Crooked Waters. Besides this we've made some minor improvements. We will continue to collect feedback and keep improving the game. [UPDATED] Increased compass range in Conquest, so an objective will be shown on the compass on the start of a match. [UPDATED] Added a more noticable "ready" button for clients in the lobby screen. [FIXED] Added relay servers as a backup if regular NAT punchtrough failes. [FIXED] Fixed issue where remaining players weren't able to finish a Conquest match after a player leaves the match. [FIXED] Fixed issue where players could fall through the scene on the starting island when rotating.

Source

Steam News / 8 July 2019

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