In this update2
Full notes
Full Crit Happens! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Server
- Store
- Fixes
Crit Happens! changes
Quite a big update this time around, with a handful of "under the hood" changes, and some other quite noticable changes...
New
Forest environment added as a potential "floor 1" environment.
Bosses are now environment exclusive, with the Orc Tank being the Forest boss, and The Wheel of Doom being the Sewers boss.
Events are now environment exclusive, so expect to see different events in the Forest than you would in the Sewers.
The Twisting Thorns event now plays an animation showing which tool is lost when you choose to cut through the thorns.
"Early" basic fights have been added, where the enemy pool selected from is weaker.
The map screen now displays the name of the current environment and floor number instead of just "Floor 1".
The Orc Tank has been given unique background art, as well as more decorations in the boss arena. (The same will be done for The Wheel of Doom at a later date).
A new tool has been added for the Soldier (although it will soon be removed and given to a brand new class that's in the works).
A number of enemy behaviors have been changed; some enemies have had their basic attacks removed, and ranged enemies will now continue to progress towards the player as long as there is nothing blocking their path (in which case, if they're close enough, they will attack as usual).
The feedback button has been removed from all menus, all future feedback can be shared in the feedback channel on the community Discord server.
Fixes
Fixed a bug where the modal for the first selected item of the shop could appear cut off at the top of the screen.
Fixed a bug where the red slime could soft-lock the game when an enemy is blocking it from moving forward.
Source
Changelog.gg summarizes and formats this update. How we read updates.
