What changed
2 fixes0 additions1 change0 removals
fixedMostly a quick little hotfix, as I've noticed a bug with event rooms when playing with a controller causing the game to hard-lock. A new tutorial has been implemented as well, which takes place during the first combat scenario. Because I've had to rush this update out, the previous tutorial will still open when starting a run for the first time. On top of that, I'm also aware of an issue with enemy modals popping up when pressing certain inputs using a controller - I'll also be issuing a quick update for that very soon, possibly later today.
changedNewIf it's your first time playing, you will now be prompted with an optional tutorial during your first combat scenario.
fixedFixesFixed a bug where the game would hard-lock if you selected the event room on the map while playing with a controller.
Crit Happens! changes
fixedMostly a quick little hotfix, as I've noticed a bug with event rooms when playing with a controller causing the game to hard-lock. A new tutorial has been implemented as well, which takes place during the first combat scenario. Because I've had to rush this update out, the previous tutorial will still open when starting a run for the first time. On top of that, I'm also aware of an issue with enemy modals popping up when pressing certain inputs using a controller - I'll also be issuing a quick update for that very soon, possibly later today.
changedIf it's your first time playing, you will now be prompted with an optional tutorial during your first combat scenario.
fixedFixed a bug where the game would hard-lock if you selected the event room on the map while playing with a controller.
Mostly a quick little hotfix, as I've noticed a bug with event rooms when playing with a controller causing the game to hard-lock. A new tutorial has been implemented as well, which takes place during the first combat scenario. Because I've had to rush this update out, the previous tutorial will still open when starting a run for the first time. On top of that, I'm also aware of an issue with enemy modals popping up when pressing certain inputs using a controller - I'll also be issuing a quick update for that very soon, possibly later today.
New
Fixes