What changed
4 fixes0 additions1 change0 removals
fixedQuite a big update today... dice building has seen a bit of an overhaul. Before, when you bought a dice face, or chose a dice face at The Armory, it would show as a 0 and change its number to whichever slot you placed it. Now, dice faces will have fixed numbers, and will change the value of the slot they're placed in. What this means is that you could effectively swap out a 1 for a 6, this enhances the customizability of your dice. The demo might be slightly more difficult for a little while, as I work on rebalancing enemies and bosses around this new system. Feedback is appreciated!
fixedNewPurchased dice faces no longer change their value to match the slot they were placed in. Their value is not fixed, meaning you can have multiple of the same number of one dice.
changedNewElite and Boss battle shops are more likely to be selling higher value dice faces.
fixedNewDice face prices are no longer fixed, and instead reflect the number on the dice face.
fixedFixesFixed a bug where Loose Dice would not activate during Elite or Boss battles.
Crit Happens! changes
fixedQuite a big update today... dice building has seen a bit of an overhaul. Before, when you bought a dice face, or chose a dice face at The Armory, it would show as a 0 and change its number to whichever slot you placed it. Now, dice faces will have fixed numbers, and will change the value of the slot they're placed in. What this means is that you could effectively swap out a 1 for a 6, this enhances the customizability of your dice. The demo might be slightly more difficult for a little while, as I work on rebalancing enemies and bosses around this new system. Feedback is appreciated!
fixedPurchased dice faces no longer change their value to match the slot they were placed in. Their value is not fixed, meaning you can have multiple of the same number of one dice.
changedElite and Boss battle shops are more likely to be selling higher value dice faces.
fixedDice face prices are no longer fixed, and instead reflect the number on the dice face.
fixedFixed a bug where Loose Dice would not activate during Elite or Boss battles.
Quite a big update today... dice building has seen a bit of an overhaul. Before, when you bought a dice face, or chose a dice face at The Armory, it would show as a 0 and change its number to whichever slot you placed it. Now, dice faces will have fixed numbers, and will change the value of the slot they're placed in. What this means is that you could effectively swap out a 1 for a 6, this enhances the customizability of your dice. The demo might be slightly more difficult for a little while, as I work on rebalancing enemies and bosses around this new system. Feedback is appreciated!
New
Purchased dice faces no longer change their value to match the slot they were placed in. Their value is not fixed, meaning you can have multiple of the same number of one dice.
Campfires now guarantee a dice face with a value of 4 or greater when you choose to work on your dice.
Elite and Boss battle shops are more likely to be selling higher value dice faces.
Dice face prices are no longer fixed, and instead reflect the number on the dice face.
Fixes