Full notes
Full Crimson Night update
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What changed
- Balance
- Fixes
- Server
Crimson Night changes
Patch 1.1.3
Thank you to everyone playing currently for supporting my game!
Patch 1.1.3 contains a lot of balancing changes towards the Summoner class who was way too weak.
- Soul Cycle PassiveREMOVED the max health reduction.
- Soul Cycle PassiveNEW, when passive reaches max stacks, the next damaging summon ability will deal 50% more damage.
Summon Knight: NERFED the base damage from 120% to 110%
- Summon KnightBUFFED the health cost to be reduced from 15% max hp to 10% max hp
Spider Swarm: BUFFED the minimal hits from 3 to 4 hits
Summon Minotaur: BUFFED the base damage from 67% to 95%
Summon Minotaur: BUFFED the chance to fear from 75% to 90%
Restoration Rain: BUFFED the chance to apply restoration on allies from 80% to 90%
Summon Dragon: BUFFED the base damage from 50% to 60%
- Summon DragonBUFFED the health cost to be reduced from 60% max hp to 50% max hp
FIXED Summoner resurrect animation looping causing it to behave strangely at the end of the animation
If you have any questions or feedback about the game, please feel welcome to join the discord!
Discord Server:
Source
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