Patch 1.4.0 Hey everyone, thank you for supporting my game! This patch was meant to be a small one but eventually I got quite some inspiration and ideas so I went ahead and made sure it is a big one ːlunar2019piginablan
Full notes
Full Crimson Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Balance
Gameplay
addedNEW: - The Tinkerer class! (Cost: 75 Moondust) - 8 NEW CONSUMABLES (spread across all rarities) - Berserker Passive: Added new extra passive increasing your damage dealt by 0.5% for each % missing health.
addedOVERHAULED: - Increased the power of Taunting to make its effect seem more reliable. Brawler : (Quite a lot has changed and I've tried giving the Brawler more of it's own identity) - Renamed passive from " Natural " to " Dragon Spirit " - Added new Particle which shows when " Dragon Spirit " is triggered - Removed Turtle Up skill and added a new skill called " Dragon Cannon " - Renamed Head Ringer to " Dragon Tail "
changedBALANCING: Pirate: - Buffed the plunder passive to trigger from 25% chance to 50% - Buffed the Basic Attack to have higher chance to apply the poison (33% > 45%)
changedBerserker: - Buffed healing gained from passive from 25% max hp to 30%
changedBrawler: - Buffed Basic Attack to have its counter chance increased from 25% to 50% - Buffed Electric Combo to increase the chance to apply shocked from 66% to 75% - Buffed Spinning Kick to increase the chance to apply shocked from 50% to 75% - Buffed Duel to gain more turns of evasion, from 1 turn to 2 turns. - Buffed Dragons Flight to deal more damage, from 400% to 500%
- Buffed Basic Attack to have its counter chance25%→50%↑- Buffed Basic Attack to have its counter chance increased, buff- Buffed Dragons Flight to deal more damage,400%→500%↑- Buffed Dragons Flight to deal more damage, increased, buff
Crimson Night changes
addedNEW: - The Tinkerer class! (Cost: 75 Moondust) - 8 NEW CONSUMABLES (spread across all rarities) - Berserker Passive: Added new extra passive increasing your damage dealt by 0.5% for each % missing health.
addedOVERHAULED: - Increased the power of Taunting to make its effect seem more reliable. Brawler : (Quite a lot has changed and I've tried giving the Brawler more of it's own identity) - Renamed passive from " Natural " to " Dragon Spirit " - Added new Particle which shows when " Dragon Spirit " is triggered - Removed Turtle Up skill and added a new skill called " Dragon Cannon " - Renamed Head Ringer to " Dragon Tail "
changedBALANCING: Pirate: - Buffed the plunder passive to trigger from 25% chance to 50% - Buffed the Basic Attack to have higher chance to apply the poison (33% > 45%)
changedBerserker: - Buffed healing gained from passive from 25% max hp to 30%
changedBrawler: - Buffed Basic Attack to have its counter chance increased from 25% to 50% - Buffed Electric Combo to increase the chance to apply shocked from 66% to 75% - Buffed Spinning Kick to increase the chance to apply shocked from 50% to 75% - Buffed Duel to gain more turns of evasion, from 1 turn to 2 turns. - Buffed Dragons Flight to deal more damage, from 400% to 500%
Patch 1.4.0 Hey everyone, thank you for supporting my game! This patch was meant to be a small one but eventually I got quite some inspiration and ideas so I went ahead and made sure it is a big one ːlunar2019piginablanketː.
NEW: - The Tinkerer class! (Cost: 75 Moondust) - 8 NEW CONSUMABLES (spread across all rarities) - Berserker Passive: Added new extra passive increasing your damage dealt by 0.5% for each % missing health.
OVERHAULED
- Increased the power of Taunting to make its effect seem more reliable.
Brawler
(Quite a lot has changed and I've tried giving the Brawler more of it's own identity) - Renamed passive from " Natural " to " Dragon Spirit " - Added new Particle which shows when " Dragon Spirit " is triggered - Removed Turtle Up skill and added a new skill called " Dragon Cannon " - Renamed Head Ringer to " Dragon Tail "
BALANCING:Pirate: - Buffed the plunder passive to trigger from 25% chance to 50% - Buffed the Basic Attack to have higher chance to apply the poison (33% > 45%)
Ranger: - Buffed the energy requirement for Secret Vault from 6 to 5
Rogue: - Nerfed Phantoms Grace to apply less turns/stacks of evasion, from 4 turns to 3.
Berserker: - Buffed healing gained from passive from 25% max hp to 30%
Brawler: - Buffed Basic Attack to have its counter chance increased from 25% to 50% - Buffed Electric Combo to increase the chance to apply shocked from 66% to 75% - Buffed Spinning Kick to increase the chance to apply shocked from 50% to 75% - Buffed Duel to gain more turns of evasion, from 1 turn to 2 turns. - Buffed Dragons Flight to deal more damage, from 400% to 500%