Full notes
Full Crimson Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, thank you for playing and supporting my game!
What changed
2 fixes0 additions0 changes0 removals
- Fixes
fixedFixed an issue where sometimes the Port DLC would not be visible if the Host owns it to other clients (desync).
fixedFixed Jester not gaining a random passive if it had the bloodloss I & II status effect.
Crimson Night changes
fixedFixed an issue where sometimes the Port DLC would not be visible if the Host owns it to other clients (desync).
fixedFixed Jester not gaining a random passive if it had the bloodloss I & II status effect.
This patch includes some hotfixes for bugs encountered.
Fixed an issue where sometimes the Port DLC would not be visible if the Host owns it to other clients (desync).
Fixed Jester not gaining a random passive if it had the bloodloss I & II status effect.
Source
Changelog.gg summarizes and formats this update. How we read updates.
