HomeGamesUpdatesPricingMethodology
Steam News20 April 20262mo ago

Version 1.1.0 Hardcore Mode

1.1.0 HARDCORE MODE + 2 NEW CLASSES Hello everyone! This patch introduces a brand-new HARDCORE difficulty, selectable during Character Creation.

In this update3

Full notes

Full Crimson Night update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Events
  • Balance
addedHello everyone!This patch introduces a brand-new HARDCORE difficulty , selectable during Character Creation. Once chosen, your playthrough will be locked to this challenging mode, no turning back!
addedHello everyone!Conquering HARDCORE will reward you with a special achievement, unlocking the powerful new “Marauder” class in the Unlockables tab.
addedHello everyone!In addition, I am introducing another new class: the “Summoner”. This class is tied to a quest-based achievement that can be obtained in Act 1, keep an eye out as you progress! These are the changes you can expect in the HARDCORE mode:
changedHello everyone!Enemy Health is increased across all difficulties
changedHello everyone!Gold gained is reduced by 15%
changedHello everyone!Chance for gaining a random rest moment between waves has been reduced

Crimson Night changes

addedThis patch introduces a brand-new HARDCORE difficulty , selectable during Character Creation. Once chosen, your playthrough will be locked to this challenging mode, no turning back!
addedConquering HARDCORE will reward you with a special achievement, unlocking the powerful new “Marauder” class in the Unlockables tab.
addedIn addition, I am introducing another new class: the “Summoner”. This class is tied to a quest-based achievement that can be obtained in Act 1, keep an eye out as you progress! These are the changes you can expect in the HARDCORE mode:
changedEnemy Health is increased across all difficulties
changedGold gained is reduced by 15%

1.1.0 HARDCORE MODE + 2 NEW CLASSES

Hello everyone!

This patch introduces a brand-new HARDCORE difficulty, selectable during Character Creation. Once chosen, your playthrough will be locked to this challenging mode, no turning back!

Conquering HARDCORE will reward you with a special achievement, unlocking the powerful new “Marauder” class in the Unlockables tab.

In addition, I am introducing another new class: the “Summoner”. This class is tied to a quest-based achievement that can be obtained in Act 1, keep an eye out as you progress! These are the changes you can expect in the HARDCORE mode:

  • Enemy Health is increased across all difficulties

  • Enemies have scaling power through each Act

  • All enemy skillchecks are 10% faster

  • Gold gained is reduced by 15%

  • 1 Extra wave guaranteed for each difficulty.

  • Chance for gaining a random rest moment between waves has been reduced

  • The chance of limbloss has been increased for easy and medium difficulty from 33% to 50%

Good luck… you’re going to need it.

Marauder Preview:

Summoner Preview:

Source

Steam News / 20 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.