In this update3
Full notes
Full Crimson Night update
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What changed
- Gameplay
- Events
- Balance
Crimson Night changes
1.1.0 HARDCORE MODE + 2 NEW CLASSES
Hello everyone!
This patch introduces a brand-new HARDCORE difficulty, selectable during Character Creation. Once chosen, your playthrough will be locked to this challenging mode, no turning back!
Conquering HARDCORE will reward you with a special achievement, unlocking the powerful new “Marauder” class in the Unlockables tab.
In addition, I am introducing another new class: the “Summoner”. This class is tied to a quest-based achievement that can be obtained in Act 1, keep an eye out as you progress! These are the changes you can expect in the HARDCORE mode:
Enemy Health is increased across all difficulties
Enemies have scaling power through each Act
All enemy skillchecks are 10% faster
Gold gained is reduced by 15%
1 Extra wave guaranteed for each difficulty.
Chance for gaining a random rest moment between waves has been reduced
The chance of limbloss has been increased for easy and medium difficulty from 33% to 50%
Good luck… you’re going to need it.
Marauder Preview:
Summoner Preview:
Source
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