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Steam News15 December 20241y ago

Version 34

Updated story18 "Horizon" so the factories can't be nullified. Also turned off physics for nexus. - Updated story16 "Turbulence" to ease off on breeder and particulate. - Added auto play toggle to help.

Full notes

Full Creeper World IXE update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedUpdated story18 "Horizon" so the factories can't be nullified. Also turned off physics for nexus. - Updated story16 "Turbulence" to ease off on breeder and particulate. - Added auto play toggle to help. - Don't save/load inventory placement hints in the story. - Ensure a timeout is applied when any apex ship, not just the first, is destroyed. - Changed spirit to not launch or return to an incomplete spirit ship. - Changed HI Res monitor scaling to work based on monitor height, not width. Only resolutions greater than 2000 high will trigger the auto-scaling. - Removed small text from the video settings menu since it was causing perception issues. - Changed SetCreeperGlobalGrowth scripting call to only affect creeper, not anticreeper. - Default losSandPassBits to 1 rather than 0. Fixes issue with firing through sand when loading older save. - Fixed null reference exception in GameMenu when closed from the space scene. Caused by the recent fix to close the save/load pane when closing the GameMenu.
  • Updated story18 "Horizon" so the factories can't be nullified. Also turned off physics for nexus. - Updated story16 "Turbulence" to ease off on breeder and particulate. - Added auto play toggle to help. - Don't save/load inventory placement hints in the story. - Ensure a timeout is applied when any apex ship, not just the first, is destroyed. - Changed spirit to not launch or return to an incomplete spirit ship. - Changed HI Res monitor scaling to work based on monitor height, not width. Only resolutions greater than 2000 high will trigger the auto-scaling. - Removed small text from the video settings menu since it was causing perception issues. - Changed SetCreeperGlobalGrowth scripting call to only affect creeper, not anticreeper. - Default losSandPassBits to 1 rather than 0. Fixes issue with firing through sand when loading older save. - Fixed null reference exception in GameMenu when closed from the space scene. Caused by the recent fix to close the save/load pane when closing the GameMenu.

Source

Steam News / 15 December 2024

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