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Steam News14 March 20251y ago

IXE Version 59

Fixed issue that prevented spirit ships from being in inventory when choosing max ships in the map generator. - Changed GetCreeperOnLine to return when it finds the first creeper on the line.

Full notes

Full Creeper World IXE update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedFixed issue that prevented spirit ships from being in inventory when choosing max ships in the map generator. - Changed GetCreeperOnLine to return when it finds the first creeper on the line. - Changed inactive parts to not run controllers. Also changed them to not interact with creeper/enemies/sand/particulate. - Added support for "MSG_FrameAdvance". When RPL registers for this message, it will be called for every frame (not game update, but every frame refresh). - Don't show ship count on inventory button when available ship count is >= 10000 - Added "Create Editor Project" button the map generator page. Allows direct creation of an editor map project from the random generator. - Made Ixe cores clear land under them during placement in the map gen. - Added GetPartProperty, SetPartProperty, GetUnitProperty, and SetUnitProperty APIs. - Added DamageDigitalis, GetNearestDigitalis, GetDigitalis, SetDigitalis APIs. - Added DamageParticulate and CreateParticulate API. - Added Get/SetTerpScanRange, Get/SetParticulateScanRange, EnableParticulateScan, GetParticulateScanResult - Added GetSlammer and GetFreeBuild APIs. - Added GetMousePixel, PixelToPos, and PosToPixel APIs. - Updated CountSandInArea to return a correct value for type 255 (no sand). - Fixed GetMapSandCount to return correct values. - Changed width and height in JSONUI component def to be floats rather than ints.
  • Fixed issue that prevented spirit ships from being in inventory when choosing max ships in the map generator. - Changed GetCreeperOnLine to return when it finds the first creeper on the line. - Changed inactive parts to not run controllers. Also changed them to not interact with creeper/enemies/sand/particulate. - Added support for "MSG_FrameAdvance". When RPL registers for this message, it will be called for every frame (not game update, but every frame refresh). - Don't show ship count on inventory button when available ship count is >= 10000 - Added "Create Editor Project" button the map generator page. Allows direct creation of an editor map project from the random generator. - Made Ixe cores clear land under them during placement in the map gen. - Added GetPartProperty, SetPartProperty, GetUnitProperty, and SetUnitProperty APIs. - Added DamageDigitalis, GetNearestDigitalis, GetDigitalis, SetDigitalis APIs. - Added DamageParticulate and CreateParticulate API. - Added Get/SetTerpScanRange, Get/SetParticulateScanRange, EnableParticulateScan, GetParticulateScanResult - Added GetSlammer and GetFreeBuild APIs. - Added GetMousePixel, PixelToPos, and PosToPixel APIs. - Updated CountSandInArea to return a correct value for type 255 (no sand). - Fixed GetMapSandCount to return correct values. - Changed width and height in JSONUI component def to be floats rather than ints.

Source

Steam News / 14 March 2025

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