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Steam News13 December 20241y ago

Version 32 (Launch Day Fixes)

Reduced contained creeper block and removed sand from behind emitters in Ephemeral story mission. - Show mission title on mission completion dialog. - Save the inventoy build timeouts.

Full notes

Full Creeper World IXE update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedReduced contained creeper block and removed sand from behind emitters in Ephemeral story mission. - Show mission title on mission completion dialog. - Save the inventoy build timeouts. - When closing the game menu, ensure the save/load pane is also closed along with it. - Fixed typo in "1st First Digimaker Kill" (double first). - Set first 4 story missions to have shield with correct LOS settings. - Fixed issue with LOS not persisting the losSandPassBits. This would allow a nullifier to work through shields after a save/load. - Fixed issue with close button appearing on top of key mapping pane. - Fixed issue with UI indicator used in tutorial missions not appearing in the correct spot when UI scaling is used. - Fixed UI scale issues with story star scene. UI scale in settings wasn't actively applied. UI scale wasn't be applied to all UI controls.
  • Reduced contained creeper block and removed sand from behind emitters in Ephemeral story mission. - Show mission title on mission completion dialog. - Save the inventoy build timeouts. - When closing the game menu, ensure the save/load pane is also closed along with it. - Fixed typo in "1st First Digimaker Kill" (double first). - Set first 4 story missions to have shield with correct LOS settings. - Fixed issue with LOS not persisting the losSandPassBits. This would allow a nullifier to work through shields after a save/load. - Fixed issue with close button appearing on top of key mapping pane. - Fixed issue with UI indicator used in tutorial missions not appearing in the correct spot when UI scaling is used. - Fixed UI scale issues with story star scene. UI scale in settings wasn't actively applied. UI scale wasn't be applied to all UI controls.

Source

Steam News / 13 December 2024

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