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Steam News6 June 202629d ago

Demo 1.2.0 Patch Notes

Hi all, Thank you to everyone who's played the demo so far and helped with reporting any issues that you have encountered.

In this update3

Full notes

Full Crawl To The Depths update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions4 changes2 removals
  • Balance
  • Performance
  • Gameplay
  • UI and audio
changedThank you to everyone who's played the demo so far and helped with reporting any issues that you have encountered. This update is aimed to fix those issues as well as doing a lot of reworking to the game's balance which I promised in the last update.
changedBalance ChangesI have completely overhauled a the games balance to make the game a little easier and more forgiving to the player.
changedBalance ChangesDamage falloff now works correctly and is a lot less severe, the revolver damage for example is a lot more consistent at longer ranges now
changedBalance ChangesThe HP of all the enemies has been completely reworked. Overall the enemies should now be slightly less tanky than they were before
addedBalance ChangesAdded back settings such as difficulty levels which were not there before due to a bug. I would love to see someone complete the demo on Bedrock difficulty!
addedBalance ChangesAdded a flashing warning to remind you to heal when on low health

Crawl To The Depths changes

changedThank you to everyone who's played the demo so far and helped with reporting any issues that you have encountered. This update is aimed to fix those issues as well as doing a lot of reworking to the game's balance which I promised in the last update.
changedI have completely overhauled a the games balance to make the game a little easier and more forgiving to the player.
changedDamage falloff now works correctly and is a lot less severe, the revolver damage for example is a lot more consistent at longer ranges now
changedThe HP of all the enemies has been completely reworked. Overall the enemies should now be slightly less tanky than they were before
addedAdded back settings such as difficulty levels which were not there before due to a bug. I would love to see someone complete the demo on Bedrock difficulty!

Hi all,

Thank you to everyone who's played the demo so far and helped with reporting any issues that you have encountered. This update is aimed to fix those issues as well as doing a lot of reworking to the game's balance which I promised in the last update.

Patch Notes

Balance Changes

I have completely overhauled a the games balance to make the game a little easier and more forgiving to the player.

  • Damage falloff now works correctly and is a lot less severe, the revolver damage for example is a lot more consistent at longer ranges now

  • The HP of all the enemies has been completely reworked. Overall the enemies should now be slightly less tanky than they were before

  • Added back settings such as difficulty levels which were not there before due to a bug. I would love to see someone complete the demo on Bedrock difficulty!

  • Added a flashing warning to remind you to heal when on low health

  • Made fall damage more forgiving, you can now survive great falls with a sliver of HP left as long as you aren't low on health already

  • Added peaceful mode setting

Bug Fixes

  • Fixed a critical problem on Mac where loading any level would crash the game to desktop. This is fine because nobody played the game on Mac

  • The game should show up on the correct screen if playing with two monitors now

  • Re-added window mode setting

  • Fixed a bug where the game would warn you about skipping the tutorial when clicking the tutorial button

  • Husks no longer spawn at the entrance to the first level

  • Mineshafts no longer can generate into the temple in level 1

  • Redundant upgrades (upgrades which are a downgrade in every aspect) do not appear in the upgrades menu anymore

Source

Steam News / 6 June 2026

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