Full notes
Full Crashnauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Maps
- UI and audio
- Gameplay
Core Game
Fixed major issue with Team DeathMatch games not finishing the match when the other team is fully out of stock
Major performance gains as a result of optimization of the game for future release on Nintendo Switch
Rendering cleanup on all maps and character skeletons
Game can now be paused with Esc key or Start Button on controllers both during character selection or during gameplay
Character Selection Screen
Fixed issue where Player 1 could sometimes occupy more than 1 player slot, causing confusion and not allowing the start of a match
Fixed bot randomization process occasionally getting stuck (Not readying up)
Visuals
Updated all race Crashpods to a simpler design
Added a new blood stream from ragdolls when headshots occur
Source
Changelog.gg summarizes and formats this update. How we read updates.
