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Steam News5 June 20206y ago

Crashnauts Weekly Update

Core Game Fixed major issue with Team DeathMatch games not finishing the match when the other team is fully out of stock Major performance gains as a result of optimization of the game for future release on Nintendo Swi

Full notes

Full Crashnauts update

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What changed

3 fixes2 additions3 changes0 removals
  • Fixes
  • Performance
  • Maps
  • UI and audio
  • Gameplay
fixedCore GameFixed major issue with Team DeathMatch games not finishing the match when the other team is fully out of stock
changedCore GameMajor performance gains as a result of optimization of the game for future release on Nintendo Switch
changedCore GameRendering cleanup on all maps and character skeletons
addedCore GameGame can now be paused with Esc key or Start Button on controllers both during character selection or during gameplay
fixedCharacter Selection ScreenFixed issue where Player 1 could sometimes occupy more than 1 player slot, causing confusion and not allowing the start of a match
fixedCharacter Selection ScreenFixed bot randomization process occasionally getting stuck (Not readying up)

Core Game

  • Fixed major issue with Team DeathMatch games not finishing the match when the other team is fully out of stock

  • Major performance gains as a result of optimization of the game for future release on Nintendo Switch

  • Rendering cleanup on all maps and character skeletons

  • Game can now be paused with Esc key or Start Button on controllers both during character selection or during gameplay

Character Selection Screen

  • Fixed issue where Player 1 could sometimes occupy more than 1 player slot, causing confusion and not allowing the start of a match

  • Fixed bot randomization process occasionally getting stuck (Not readying up)

Visuals

  • Updated all race Crashpods to a simpler design

  • Added a new blood stream from ragdolls when headshots occur

Source

Steam News / 5 June 2020

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