In this update3
Full notes
Full Crashers of Aetheria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Crashers of Aetheria changes
Welcome to the new patch! 0.1.7 contains some new QoL features and bug fixes. Make sure to checkout the Balance Change specifically as there were a lot of mini adjustments being made.
New Items
AFK check during queue; will now prompt you to accept the game. If someone declines on you, dont worry you are put back at the top of the list.
Killing or removing a bear totem from play will unlock any frozen units attached to it. Normal placement/shooting rules apply.
- Twitch BannerCheck out the new banner in the main menu highlighting some of our favourite twitch artists including development streams.
Discord has a new channel to see player count in game; head over the coa-status channel and check it out
Discord gamelog visual updates
Shooting highlight colour change and fixed issues on Medium and Large units
Bug Fixes
(Mac only) fixing visual issue of not being able to see your card art in game
If you have a unit that was currently in motion when you turn was up, it will continue until its down including any damage exchanges
Trying to shoot a second unit while one was already firing no longer puts that Crasher in a can not shoot state AKA cancelling their shot.
Abominable Skeleton no longer deals damage to units it hits while being created.
Spawn position of the Abominable Skeleton is now where the hit unit was preventing possible bumping issues with other units.
Changing your avatar in game no longer requires a game restart to show in a match.
Balance Changes
Necromancer
Removed the 4 unit cap from the ability since we now have a general hand cap itself.
Skeleton
Unit Size: Small -> Large
Health: 1 -> 3
Abominable Skeleton
Mana: 0 -> 1
Health: 5 -> 6
Attack: 4 -> 2
Source
Changelog.gg summarizes and formats this update. How we read updates.
