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Steam News5 March 20251y ago

Patch 10 - Addressing Launch Needs

General First off I would like to thank everyone that has come out this last weekend to play games. I have been working on this project on and off for 5 years now and It was so awesome seeing everyone out playing.

Full notes

Full Crashers of Aetheria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions8 changes0 removals
  • Server
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Performance
changedChangesUpdated the client so during any server interruptions you will be brought back to the main menu. Queuing up while the server is down will let you know
addedChangesAdded hover and hit states to buttons throughout the game to help know what is clickable
addedChangesAdded audio to go with button clicking
changedChangesMain menu will now showcase the server status in the top middle including player counts, people in queue etc
changedChangesUpdated the AI so it can play 3 different decks, changed a bit of its logic as well to hoping help it not get stomped 24/7
changedBalance ChangesFish: Attack 2 -> 0 | Health 3 -> 2 | Ether Cost 3 -> 0
Fish: Attack20Fish: Attack decreased, nerfFish: Attack 2 -> 0 | Health32Fish: Attack 2 -> 0 | Health decreased, nerfFish: Attack 2 -> 0 | Health 3 -> 2 | Ether Cost30Fish: Attack 2 -> 0 | Health 3 -> 2 | Ether Cost decreased, nerfMoose: Attack31Moose: Attack decreased, nerf

General

First off I would like to thank everyone that has come out this last weekend to play games. I have been working on this project on and off for 5 years now and It was so awesome seeing everyone out playing. I have started to note down issues being seen such as users only playing the tutorial and AI instead of queuing up for online matches. I would like to mention to join the discord! as its the best place to keep up to date or find others for a match as the game is in a growing state.

Steam post image

Changes

  • Updated the client so during any server interruptions you will be brought back to the main menu. Queuing up while the server is down will let you know

  • Added hover and hit states to buttons throughout the game to help know what is clickable

  • Added audio to go with button clicking

  • Main menu will now showcase the server status in the top middle including player counts, people in queue etc

  • Updated the AI so it can play 3 different decks, changed a bit of its logic as well to hoping help it not get stomped 24/7

Balance Changes

  • Fish: Attack 2 -> 0 | Health 3 -> 2 | Ether Cost 3 -> 0

  • Moose: Attack 3 -> 1 | Health 5 -> 6 | Ether Cost 5 -> 4

  • Kang: Attack 2 -> 4 | Health 4 -> 1

  • The Revenant: Attack 2 -> 1

  • Sean: Attack 3 -> 4

  • Horntailnew ability Slow has been added

Fixes

  • Event icons in the main menu were showing the wrong items being awarded to players

  • Various server side crashes happening during the weekend

  • Correction in the event prompt text

Source

Steam News / 5 March 2025

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