Full notes
Full Crashers of Aetheria update
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What changed
- Server
- Gameplay
- UI and audio
- Balance
- Events
- Performance
General
First off I would like to thank everyone that has come out this last weekend to play games. I have been working on this project on and off for 5 years now and It was so awesome seeing everyone out playing. I have started to note down issues being seen such as users only playing the tutorial and AI instead of queuing up for online matches. I would like to mention to join the discord! as its the best place to keep up to date or find others for a match as the game is in a growing state.
Changes
Updated the client so during any server interruptions you will be brought back to the main menu. Queuing up while the server is down will let you know
Added hover and hit states to buttons throughout the game to help know what is clickable
Added audio to go with button clicking
Main menu will now showcase the server status in the top middle including player counts, people in queue etc
Updated the AI so it can play 3 different decks, changed a bit of its logic as well to hoping help it not get stomped 24/7
Balance Changes
Fish: Attack 2 -> 0 | Health 3 -> 2 | Ether Cost 3 -> 0
Moose: Attack 3 -> 1 | Health 5 -> 6 | Ether Cost 5 -> 4
Kang: Attack 2 -> 4 | Health 4 -> 1
The Revenant: Attack 2 -> 1
Sean: Attack 3 -> 4
- Horntailnew ability Slow has been added
Fixes
Event icons in the main menu were showing the wrong items being awarded to players
Various server side crashes happening during the weekend
Correction in the event prompt text
Source
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