In this update2
Full notes
Full Crashers of Aetheria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
Crashers of Aetheria changes
General
No new client update just yet, instead this post is mostly to cover a few of the server side issues that have been deployed that have been affecting gameplay.
Gameplay Changes
Disguised units will now maintain their attributes applied to them. Attributes include: Poison, Plague, and Slow
Fixes
Attribute text during hover over state should now be the correct size as ability text
Crashers with 0 attack no longer can take out magic barrier
Brawler unit should no longer be gaining extra health with eliminating another crasher
Crashers with 0 attack no longer can take out the modifier wall in the middle
Disguised units with more than 1 hp and hit by holy smite will no longer go back to full health when being revealed
Disguised units revealed/shot within range of an ox totem will maintain their buffer for the turn
Holy smite no longer reveals disguised units hit and survived
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Source
Changelog.gg summarizes and formats this update. How we read updates.
