HomeGamesUpdatesPricingMethodology
Steam News13 June 20215y ago

Developer Log: June 2021

Hey Everyone! First of all I would like to apologize for not updating Steam as much.

In this update5

Full notes

Full Crashers of Aetheria update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone!

What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Server
addedFirst of all I would like to apologize for not updating Steam as much. The game itself is going strong and we added some more testers to our pool in the last 6 months to help with testing of new updates and features.
addedInstead of having multiple posts I am going to start doing one developer log per month to showcase all the fun things we have done and added into Crashers. Since there has been such a long gap here on Steam I will fill you in on the last 6 months and where we are looking at in terms of adding in more players and entering Early Access.
addedRequest AccessThe first stage of major testing for Crashers will take place for those that have used the new Request Access feature here on the Steam page. If you were an early adopter before this feature came out make sure to click that button. At the beginning of July 2021 we will let anyone in that has requested access and there are quite a bit of you ːsteamhappyː.
changedEarly AccessAfter we have our testing phase we will start to integrate more features needed for Early Access things such as the skin store, Crasher Pass and locking cards so they can be unlocked through gameplay. Don't worry! our goal for everything pay wise is purely optional. Simply by playing the game will you be able to unlock all the cards currently available. We are shooting for a late July 2021 for Early Access but this could shift out depending if the servers need some extra work during our testing phase.
changedArt UpgradeOver the last few months we have been working hard to upgrade every single card, and skin in the game to the final art pass. You truly can see the difference and it looks amazing! We can not wait for everyone to see what it looks like.
addedArt UpgradeThis example showcases the new vs old art that was in the game

Crashers of Aetheria changes

addedFirst of all I would like to apologize for not updating Steam as much. The game itself is going strong and we added some more testers to our pool in the last 6 months to help with testing of new updates and features.
addedInstead of having multiple posts I am going to start doing one developer log per month to showcase all the fun things we have done and added into Crashers. Since there has been such a long gap here on Steam I will fill you in on the last 6 months and where we are looking at in terms of adding in more players and entering Early Access.
addedThe first stage of major testing for Crashers will take place for those that have used the new Request Access feature here on the Steam page. If you were an early adopter before this feature came out make sure to click that button. At the beginning of July 2021 we will let anyone in that has requested access and there are quite a bit of you ːsteamhappyː.
changedAfter we have our testing phase we will start to integrate more features needed for Early Access things such as the skin store, Crasher Pass and locking cards so they can be unlocked through gameplay. Don't worry! our goal for everything pay wise is purely optional. Simply by playing the game will you be able to unlock all the cards currently available. We are shooting for a late July 2021 for Early Access but this could shift out depending if the servers need some extra work during our testing phase.
changedOver the last few months we have been working hard to upgrade every single card, and skin in the game to the final art pass. You truly can see the difference and it looks amazing! We can not wait for everyone to see what it looks like.

First of all I would like to apologize for not updating Steam as much. The game itself is going strong and we added some more testers to our pool in the last 6 months to help with testing of new updates and features.

Instead of having multiple posts I am going to start doing one developer log per month to showcase all the fun things we have done and added into Crashers. Since there has been such a long gap here on Steam I will fill you in on the last 6 months and where we are looking at in terms of adding in more players and entering Early Access.

Request Access

The first stage of major testing for Crashers will take place for those that have used the new Request Access feature here on the Steam page. If you were an early adopter before this feature came out make sure to click that button. At the beginning of July 2021 we will let anyone in that has requested access and there are quite a bit of you ːsteamhappyː.

Early Access

After we have our testing phase we will start to integrate more features needed for Early Access things such as the skin store, Crasher Pass and locking cards so they can be unlocked through gameplay. Don't worry! our goal for everything pay wise is purely optional. Simply by playing the game will you be able to unlock all the cards currently available. We are shooting for a late July 2021 for Early Access but this could shift out depending if the servers need some extra work during our testing phase.

What Have You Been Doing All This Time!

Art Upgrade

Over the last few months we have been working hard to upgrade every single card, and skin in the game to the final art pass. You truly can see the difference and it looks amazing! We can not wait for everyone to see what it looks like.

This example showcases the new vs old art that was in the game

New UX/UI

After our initial events we ran for closed testers during Halloween and Holidays 2020 we decided to go back to the drawing board and fully craft a great playable experience. The goal was to create an experience for the user that would get them as quick as possible into the action and make sure they only new the key information during the hand hold phase. Along with the new UX we also did a full redesign of both the in game and out of game UI. This UI is more in sync with the game as a whole and allows us to expand many great features into the game. In Game UI was completely overhauled to allow for the possibility of future gamemodes.

Upgrading Servers and Exploring Scalability

During the month of May we took some time to look into a better scaling option for the server. While we are not quite finished yet we made really good strides that could come one day in the future.

Trailer

We have been working hard on our launch trailer for the game. While I can not show too much off I will link a small clip showing the process of one of the scenes.

https://twitter.com/CrashersTheGame/status/1399761281784164352

Music

We started to integrate some new music into the game.

Outro

I hope you enjoyed the little developer log update. Make sure to follow us on our social media platforms for the game. We will see you at the end of the month for an update on the Request Access testing period for the game.

Thanks, Team at Red Panda Games

Source

Steam News / 13 June 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.