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Steam News26 April 20179y ago

Patch v.1.4.2883

Bug Fixes: Fixed an issue where sometimes the lobby counter would reach 0 but the server would not travel to the next map. Fixed an issue where the skill-trees would not apply until respawned once.

Full notes

Full Crash Force® update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions3 changes0 removals
  • Server
  • Fixes
  • Gameplay
  • Performance
fixedBug Fixes:Fixed an issue where sometimes the lobby counter would reach 0 but the server would not travel to the next map.
fixedBug Fixes:Fixed an issue where the skill-trees would not apply until respawned once.
fixedBug Fixes:Steam achievements are being awarded when logging in as a workaround until in-game awarding is fixed.
changedChanges:Changed the camera location (slightly to the right) , for a clearer view and aiming (an option to change between sides or set the camera to the middle is coming on a later patch) .
addedChanges:Added 2 more bots (Myotis, Acadica) .
addedGraphics changes:Introduced a new shader to enhance the Environments' vibrance and general visibility.

Bug Fixes:

  • Fixed an issue where sometimes the lobby counter would reach 0 but the server would not travel to the next map.

  • Fixed an issue where the skill-trees would not apply until respawned once.

  • Steam achievements are being awarded when logging in as a workaround until in-game awarding is fixed.

Changes:

  • Changed the camera location (slightly to the right), for a clearer view and aiming (an option to change between sides or set the camera to the middle is coming on a later patch).

  • Added 2 more bots (Myotis, Acadica).

Graphics changes:

  • Introduced a new shader to enhance the Environments' vibrance and general visibility.

  • Overall artistic fidelity has been enhanced with Sobel Edge detection.

  • After consideration of user feedback, Saturation and Brightness have been pumped up.

Optimizations:

  • Reduced the resolution of certain lightmaps to optimize the performance of the texture streamer.

  • Network optimizations.

Source

Steam News / 26 April 2017

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