In this update11
Full notes
Full CoXistence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- Events
- Balance
- Store
CoXistence changes
🚀 Development Update – Major Milestones Achieved!
A lot has landed recently, and each piece pushes the project closer to a fully playable, fully scalable experience. Here’s a deeper look at what’s new.
🔧 Back‑End Migration – 100% Complete - Finally
This was one of the biggest technical pains in the ass undertakings so far. The entire infrastructure has now been moved to the new backend environment, giving us:
Faster load times and smoother server performance
A more modular architecture for future features
Better stability for multiplayer and progression systems
Cleaner data handling for inventories, rewards, and player states
This upgrade sets the foundation for everything that comes next.
🃏 Card Upgrade Structure Implemented
The new upgrade framework for cards is now fully in place. This system defines:
How cards evolve over time
What resources or conditions are required to upgrade
How rarity tiers interact with progression
The long‑term power curve for each archetype
Some new framees for the cards
It’s a major step toward meaningful deck‑building and long‑term player investment.
⚖️ Card Balancing Improvements
A fresh balance pass has been completed across the current card pool. This includes:
Adjusted stats to reduce outliers
Smoother early‑game vs late‑game pacing
Better synergy clarity between card families
Internal tools to make future balance patches faster and more consistent
The goal is to keep gameplay competitive, fair, and strategically deep.
🎚️ Levelling & Awards Systems Online
Progression is now officially part of the experience. Players can:
Earn XP through gameplay
Level up to unlock rewards
Track their long‑term growth
Receive milestone bonuses and possibility of cosmetic awards
This system ties directly into the game’s sense of achievement.
📰 Alastrian News Vendors Hit the Streets
The world of Alastria is becoming more alive. News vendors are now delivering updates, rumours, and world events across the realm, helping players feel connected to the evolving narrative. This system:
Adds dynamic world‑building flavour
Provides in‑universe delivery of announcements and events
Helps the world feel lived‑in and reactive
Opens the door for future narrative hooks and timed happenings
It’s a small feature with big immersion impact.
🎲 The Alastrian Lottery System
A new world‑flavoured feature has arrived. The Alastrian Lottery introduces:
A periodic chance‑based reward system
Unique prizes tied to the game’s lore
A fun, unpredictable moment for players to look forward to
A new economic loop that complements existing progression
It adds personality, excitement, and a touch of chaos to the world.
🎤 Massive Thank You to the Voice Acting Community - Look at those Figures!!
The response on Casting Call has been incredible. We’ve received a huge wave of auditions — talented, passionate, and wildly creative voice actors bringing characters to life in ways we couldn’t have imagined.
Your enthusiasm is shaping the soul of this project. Thank you for lending your voices, your time, and your craft.
🎨 Aesthetic Improvements Across the Board
Steam post image
A wide range of visual and presentation upgrades have been rolled out to make the world of Alastria feel more polished, readable, and alive. These changes include:
Updated UI elements for cleaner navigation
Improved colour palettes and visual hierarchy
Refined card frames, icons, and rarity indicators
Enhanced animations and transitions for smoother feedback
Better readability across menus, tooltips, and in‑game text
These aesthetic updates don’t just make the game prettier — they make it easier to understand, faster to navigate, and more immersive overall.
Thanks for reading...
Source
Changelog.gg summarizes and formats this update. How we read updates.
