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Steam News3 January 20265mo ago

🎮 Game Development Update #8

🎮 Game Development Update 🎙️ 1. Initial Casting Call for NPC Voice Actors We’ve officially opened the doors for our full NPC voice‑acting casting call.

Full notes

Full CoXistence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • Gameplay
  • UI and audio
changed🎙️ 1. Initial Casting Call for NPC Voice ActorsWe’ve officially opened the doors for our full NPC voice‑acting casting call.
changed🎙️ 1. Initial Casting Call for NPC Voice ActorsAuditions will be reviewed on a rolling basis as we begin assembling the first wave of the CoXistence voice roster.
changed🎙️ 1. Initial Casting Call for NPC Voice ActorsThis step transforms the world from “designed” to inhabited.
changed🎙️ 1. Initial Casting Call for NPC Voice ActorsTake a look at the roles here: https://www.castingcall.club/projects/coxistence
changed🛠️ 2. Quality‑of‑Life ImprovementsAcross the last sprint, we’ve implemented a series of quality‑of‑life upgrades aimed at smoothing gameplay, tightening UX, and reducing friction for both players and internal testers.
changed🛠️ 2. Quality‑of‑Life ImprovementsRecent improvements include:

🎮 Game Development Update

🎙️ 1. Initial Casting Call for NPC Voice Actors

We’ve officially opened the doors for our full NPC voice‑acting casting call.

  • Auditions will be reviewed on a rolling basis as we begin assembling the first wave of the CoXistence voice roster.

This step transforms the world from “designed” to inhabited.

Take a look at the roles here: https://www.castingcall.club/projects/coxistence

🛠️ 2. Quality‑of‑Life Improvements

Across the last sprint, we’ve implemented a series of quality‑of‑life upgrades aimed at smoothing gameplay, tightening UX, and reducing friction for both players and internal testers.

Recent improvements include:

  • Streamlined UI flows for mission selection and intel review

  • Faster load times and improved asset streaming

  • Revised tooltips and contextual hints for new players

  • Cleaner inventory.

These refinements are part of our ongoing commitment to making the experience intuitive, responsive, and player‑first.

🎧 3. Production Begins on the 8‑Episode Feature Podcast

We’ve kicked off production on a fully scripted 8‑episode companion podcast that will introduce players to the world, systems, and philosophy behind the game, to be released at a later date.

Podcast Goals:

  • Break down major game features in a narrative‑friendly format

  • Explore lore, factions, and the mythic fantasy themes

  • Offer behind‑the‑scenes insights into design decisions

  • Provide a shareable, evergreen introduction for new community members

  • Serve as a soft‑launch marketing tool leading up to the game reveal

Each episode is being outlined with modular segments so the series can double as both player onboarding and somewhat of a developer commentary.

Source

Steam News / 3 January 2026

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