Full notes
Full CoXistence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
🎮 Game Development Update
🎙️ 1. Initial Casting Call for NPC Voice Actors
We’ve officially opened the doors for our full NPC voice‑acting casting call.
Auditions will be reviewed on a rolling basis as we begin assembling the first wave of the CoXistence voice roster.
This step transforms the world from “designed” to inhabited.
Take a look at the roles here: https://www.castingcall.club/projects/coxistence
🛠️ 2. Quality‑of‑Life Improvements
Across the last sprint, we’ve implemented a series of quality‑of‑life upgrades aimed at smoothing gameplay, tightening UX, and reducing friction for both players and internal testers.
Recent improvements include:
Streamlined UI flows for mission selection and intel review
Faster load times and improved asset streaming
Revised tooltips and contextual hints for new players
Cleaner inventory.
These refinements are part of our ongoing commitment to making the experience intuitive, responsive, and player‑first.
🎧 3. Production Begins on the 8‑Episode Feature Podcast
We’ve kicked off production on a fully scripted 8‑episode companion podcast that will introduce players to the world, systems, and philosophy behind the game, to be released at a later date.
Podcast Goals:
Break down major game features in a narrative‑friendly format
Explore lore, factions, and the mythic fantasy themes
Offer behind‑the‑scenes insights into design decisions
Provide a shareable, evergreen introduction for new community members
Serve as a soft‑launch marketing tool leading up to the game reveal
Each episode is being outlined with modular segments so the series can double as both player onboarding and somewhat of a developer commentary.
Source
Changelog.gg summarizes and formats this update. How we read updates.
