Full notes
Full Courier of the Crypts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
- Fixes
Courier of the Crypts changes
Version 1.0.4 is available now with more fixes and additional checkpoints in some of the maps. Checkpoint additions are not meant to make the game easier but to make some parts a bit less of a time-wasters.
Fixes:
Crash in Reservoir map
Starting with endless light in the Sewers
In Jail Cells you could move stone blocks over doors and get stuck
Some doors were without collision after respawning at the checkpoint
Walking through the pushable stone blocks
Music stops playing sometimes
Switching weapons with number keys in The Path You Take
Some visual glitches on objects after respawning at the checkpoint
Arrow & Fireball traps fire timing may be disrupted after respawning at the checkpoint
Graveyard of Patrons - missing/black parts of map
Various collisions fixed through the maps
Some grammar mistakes corrected
Hurting the
Foul Tree mini-boss
from behind doesn't work
Updates:
Checkpoints added to the following maps:
Myth the Spiders, Reservoir, The Mines
In the Jail Cells, after picking up the bones, doors will open now over specific amount of time now.
Minor map adjustments
More issues are known at this point but I'm doing fixes by priorities. :chopyouup: I have found a bug, where can I report it? Here:chopyouup: Is there a list of known issues? Yep, here it is! Thank you for all the reports, keep them coming! :oheart:
Source
Changelog.gg summarizes and formats this update. How we read updates.
