Full notes
Full Counterclocking update
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What changed
- Gameplay
Hi all,
I know it has been a while since the last update; I have some fascinating news!
I spent most of my time during this period finding talents to join me and, wow, I am no longer working on this alone!
We now have world-class artists, animationists, and musicians! The team is now 7 people. We all work on this part-time. And things are going smoothly. Unfortunately, good things take time, not much of the work will be shown in this update. But I am sure it is coming!
Update log: Major: - Improved parry timing, now it is more similar to other games having parry mechanism - Increased enemy knocked-up air time for better air combo - Enemies not holding block stance if they have shielding on during an attack - Less stun lock from minions - Now you can dash during wall run - Boss move-set update D#02 and D#04 (This is just the beginning of the new teamwork, more is coming) Quality of life - Conversation mode now has a slightly smaller avatar size - Camera angle is tuned for a better experience - Camera-blocking objects now turn back visibility faster
Cheers!!!
Brain Hack Magic
Source
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