Full notes
Full Counterclocking update
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What changed
- Maps
- Balance
- UI and audio
- Gameplay
Counterclocking changes
Hi all, With 5 months of hard work. Please allow me to bring you the latest version 0.6.1. This version bring me a lot closer to what I imagine a minimum viable game that have some interesting boss fight. And interfaces that is at least acceptable.
All bosses now have a distinct and unique stage 2. (This is a LOT of work!)
All Slash effect are now more visible so can be more dodge-able and block-able.
All enemies HP tuned slightly lower, boss slightly higher
improved UI with some display bugs fixed
new VFX of katana killing
new VFX of shield breaking
Some moves pre-swing and post swing time reduced
Shark enemy move set redesigned
Stage lighting optimized
Now dash or slide skills do not go over the edge and kill you
Current to-do list
Sound effect rework (the current sound EQ is really bad, and still missing a bunch of sounds)
HQ redesign, Title screen redesign
polish the combat more
Please let me know what you think! -BHM
Source
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