Full notes
Full Counterclocking update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
Massive Update – Our Biggest In 6 Months Of Work!
After six months of development, this is the largest update yet.
The main character’s move set has been extensively overhauled for tighter control, fresher combos, and smoother flow.
A brand‑new Tutorial section is now available right inside the Pause Menu so you can review mechanics and advanced tips anytime.
Enemies have been reworked across the board—many bosses have been rebuilt or carefully tuned for fairer challenge and clearer attack readability.
A new upgrade system debuts with deeper build choices and long‑term progression. (Because of the internal changes, old save files are unfortunately no longer compatible—truly sorry for the inconvenience.)
Multiple stages have been redesigned or refined to improve pacing, exploration, and visual clarity.
The UI has been refreshed for cleaner navigation and faster access to key information.
And there’s much more: balance passes, performance tweaks, animation polish, audio refinements, bug fixes—you name it. Jump in, explore the changes, and please share your feedback. Your impressions now will help shape the next wave of improvements. Enjoy!
P.S. we are seeking for someone that work in 1. sound, both SFX and music, 2. Story writing. Please leave a comment if you are interested
Source
Changelog.gg summarizes and formats this update. How we read updates.
