In this update4
Full notes
Full Counter Clash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Events
- UI and audio
Counter Clash changes
- Trainmap
The new patch is here, with 2 new campaign missions and 2 new playable heroes. Additionally, I'd love to get your feedback on potential new features to add to the game, more about this after the spoiler section.
Minor spoiler warning
Take control of a train to ravage through your enemy's forces, and fight your way through chilly weather and even chillier creatures.
New Monceaux hero: Rufus!
A range damage carry with a short temper
New Ura hero: Kara the mechanic
A Ura engineer with some nifty tricks up her sleeve
Skipped spoiler warning
I made an overview of some features I'm considering adding in the future. Some of these are most certainly coming in; for others, I'll need to do some prioritization. I've put a list of them right here. Please let me know what you'd be most interested in:
New Heroes
Finished campaign (2 more missions)
Fourth faction (undead theme)
New gamemode (roguelike)
PVP/Coop
Map editor (make your own maps)
Fifth faction (nature theme)
Change log
Features
Campaign mission 9: Choo Choo.
An upgradable train.
Campaign mission 10: A watery grave.
Frozen lake event.
Icemonster neutral camp.
New Monceaux hero: Rufus.
New Ura hero: Kara the mechanic.
Gameplay changes
Priests now revive fallen units within a group when they're idling.
Workers now don't automatically target construction sites when moving somewhere else.
Bug fixes
Fixed the attack move button not working in battle mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
