Bryan - This week we’ve been doing more challenge day testing and design tweaks. As we wrap this mode up, I’ve been finalizing their descriptions, icons and titles.
Full notes
Full Cosmo's Quickstop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Events
Gameplay
UI and audio
addedBryan - This week we’ve been doing more challenge day testing and design tweaks. As we wrap this mode up, I’ve been finalizing their descriptions, icons and titles. I’ve been making custom loading screens for these as well, which give players small hints about how to get the highest scores possible. I’ve also added yet another critter to Cosmo’s aquarium. This time it’s a derpy little space snail! Here’s a preview of it running at full speed. So fast!
addedLauren - This week I've been talking to a bunch of streamers about playing our demo next week on Twitch, and I've got to post lots of exciting news about complete game progress. We have come so far! Additionally, I've been hanging out in our Discord. I also set sail with more Cosmo gifs to the world of Reddit. It's been super fun discovering so many new communities there.
changedIan - Things have been going full throttle over in my world. I have been bouncing around between a plethora of meetings, bug fixing, ui redesign, testing multiplayer challenges, tweaking single player challenge progression, and finishing some some long standing design issues. It has been a very productive week! Challenge mode has definitely been the highlight of the last few days. I am having so much fun playing and designing this stuff that it's like I'm not even working. Sometimes it evens surprises me that after almost 5 years of working on Cosmo's it still has the ability to have me laughing or yelling. Here is a little sneak peak at some of the Challenge levels. The UI isn't finished and we still need a lot of text, but don't worry about that!
Cosmo's Quickstop changes
addedBryan - This week we’ve been doing more challenge day testing and design tweaks. As we wrap this mode up, I’ve been finalizing their descriptions, icons and titles. I’ve been making custom loading screens for these as well, which give players small hints about how to get the highest scores possible. I’ve also added yet another critter to Cosmo’s aquarium. This time it’s a derpy little space snail! Here’s a preview of it running at full speed. So fast!
addedLauren - This week I've been talking to a bunch of streamers about playing our demo next week on Twitch, and I've got to post lots of exciting news about complete game progress. We have come so far! Additionally, I've been hanging out in our Discord. I also set sail with more Cosmo gifs to the world of Reddit. It's been super fun discovering so many new communities there.
changedIan - Things have been going full throttle over in my world. I have been bouncing around between a plethora of meetings, bug fixing, ui redesign, testing multiplayer challenges, tweaking single player challenge progression, and finishing some some long standing design issues. It has been a very productive week! Challenge mode has definitely been the highlight of the last few days. I am having so much fun playing and designing this stuff that it's like I'm not even working. Sometimes it evens surprises me that after almost 5 years of working on Cosmo's it still has the ability to have me laughing or yelling. Here is a little sneak peak at some of the Challenge levels. The UI isn't finished and we still need a lot of text, but don't worry about that!
Bryan - This week we’ve been doing more challenge day testing and design tweaks. As we wrap this mode up, I’ve been finalizing their descriptions, icons and titles. I’ve been making custom loading screens for these as well, which give players small hints about how to get the highest scores possible. I’ve also added yet another critter to Cosmo’s aquarium. This time it’s a derpy little space snail! Here’s a preview of it running at full speed. So fast!
Lauren - This week I've been talking to a bunch of streamers about playing our demo next week on Twitch, and I've got to post lots of exciting news about complete game progress. We have come so far! Additionally, I've been hanging out in our Discord. I also set sail with more Cosmo gifs to the world of Reddit. It's been super fun discovering so many new communities there.
Ian - Things have been going full throttle over in my world. I have been bouncing around between a plethora of meetings, bug fixing, ui redesign, testing multiplayer challenges, tweaking single player challenge progression, and finishing some some long standing design issues. It has been a very productive week! Challenge mode has definitely been the highlight of the last few days. I am having so much fun playing and designing this stuff that it's like I'm not even working. Sometimes it evens surprises me that after almost 5 years of working on Cosmo's it still has the ability to have me laughing or yelling. Here is a little sneak peak at some of the Challenge levels. The UI isn't finished and we still need a lot of text, but don't worry about that!
That wraps up this week's edition of the Cosmo's Quickstop Weekly Update! Keep an eye out next week for more exciting news.