Bryan - This week I’ve been vigorously testing our challenge modes to figure out what sort of high scores are achievable and how to rank their difficulties.
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Full Cosmo's Quickstop update
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What changed
1 fix0 additions1 change0 removals
Events
changedBryan - This week I’ve been vigorously testing our challenge modes to figure out what sort of high scores are achievable and how to rank their difficulties. Some of the challenges involve some really crazy setups that players wouldn’t normally encounter during the campaign. This gives plenty of opportunities for more playability even after the main game has been completed. Here’s a screenshot of one of the more hectic challenges. There’s a lot going on here!
fixedIan - Had all of my family visiting this week, so I didn't quite get as much done as I normally do. The time I was able to work was spent on a mixture of wrapping up challenge mode progression, fixing random bugs, and organizing some non game dev stuff to make sure we have a super productive July! Here is a little gif of a bug I fixed.
Cosmo's Quickstop changes
changedBryan - This week I’ve been vigorously testing our challenge modes to figure out what sort of high scores are achievable and how to rank their difficulties. Some of the challenges involve some really crazy setups that players wouldn’t normally encounter during the campaign. This gives plenty of opportunities for more playability even after the main game has been completed. Here’s a screenshot of one of the more hectic challenges. There’s a lot going on here!
fixedIan - Had all of my family visiting this week, so I didn't quite get as much done as I normally do. The time I was able to work was spent on a mixture of wrapping up challenge mode progression, fixing random bugs, and organizing some non game dev stuff to make sure we have a super productive July! Here is a little gif of a bug I fixed.
Bryan - This week I’ve been vigorously testing our challenge modes to figure out what sort of high scores are achievable and how to rank their difficulties. Some of the challenges involve some really crazy setups that players wouldn’t normally encounter during the campaign. This gives plenty of opportunities for more playability even after the main game has been completed. Here’s a screenshot of one of the more hectic challenges. There’s a lot going on here!
Lauren - This week has been super exciting because I got to mention on social media that we've finished a lot of the animations for the full game! I did show off some cheeky animations on Tiktok and our Instagram, and I've got a few videos already queued for next week! Bring on the fun! 🎉
Ian - Had all of my family visiting this week, so I didn't quite get as much done as I normally do. The time I was able to work was spent on a mixture of wrapping up challenge mode progression, fixing random bugs, and organizing some non game dev stuff to make sure we have a super productive July! Here is a little gif of a bug I fixed.
Lots of exciting internal stuff going on we can't talk about yet, but you will be hearing some pretty cool stuff soon!