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Steam News16 July 20214y ago

Cosmo's Weekly Update #22

Bryan - This week I’ve been putting final touches on many of the game’s user interfaces to make them more uniform to navigate and more fun to look at.

Full notes

Full Cosmo's Quickstop update

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What changed

1 fix1 addition0 changes0 removals
  • Events
  • Fixes
addedBryan - This week I’ve been putting final touches on many of the game’s user interfaces to make them more uniform to navigate and more fun to look at. For example, we want the achievement of unlocking new challenges to feel like an important and special event, so I added some effects and animation to spice it up.
fixedIan - This week has been bug fixing and task finishing galore as we prepare for another (small)round of external testing. I have started making daily builds of the game because things are updating and getting fixed so quickly! While I have been working a lot of long days, it honestly feels really good because so much is getting done so quickly. Here is a little task that got wrapped up this week, Cosmo's words of wisdom. You can now talk to Cosmo while you are in Morvin's room, and boy does he have a lot to say!

Cosmo's Quickstop changes

addedBryan - This week I’ve been putting final touches on many of the game’s user interfaces to make them more uniform to navigate and more fun to look at. For example, we want the achievement of unlocking new challenges to feel like an important and special event, so I added some effects and animation to spice it up.
fixedIan - This week has been bug fixing and task finishing galore as we prepare for another (small)round of external testing. I have started making daily builds of the game because things are updating and getting fixed so quickly! While I have been working a lot of long days, it honestly feels really good because so much is getting done so quickly. Here is a little task that got wrapped up this week, Cosmo's words of wisdom. You can now talk to Cosmo while you are in Morvin's room, and boy does he have a lot to say!

Bryan - This week I’ve been putting final touches on many of the game’s user interfaces to make them more uniform to navigate and more fun to look at. For example, we want the achievement of unlocking new challenges to feel like an important and special event, so I added some effects and animation to spice it up.

Ian - This week has been bug fixing and task finishing galore as we prepare for another (small)round of external testing. I have started making daily builds of the game because things are updating and getting fixed so quickly! While I have been working a lot of long days, it honestly feels really good because so much is getting done so quickly. Here is a little task that got wrapped up this week, Cosmo's words of wisdom. You can now talk to Cosmo while you are in Morvin's room, and boy does he have a lot to say!

Lauren - This week has been all about posting lots of exciting game progress reports, in-game gifs and interacting with our community which has been so fun. We are getting so close now! I can almost taste it!

And that wraps up this week. We have some real exciting news that will be coming your way soon, so keep your eyes and ears ready for anything Cosmo's Quickstop related coming your way.

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Source

Steam News / 16 July 2021

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