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Steam News21 December 20241y ago

Cosmos Update 2.3.2 - Rift Anomalies

NEW TO COSMOS Added New "Key" text shown on the Active Artifacts Icon on your HUD in game Current Gold is now always shown when a merchant is currently in the rift, even when the inventory is closed Updated the Main Men

Full notes

Full Cosmos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes7 additions4 changes1 removal
  • UI and audio
  • Gameplay
  • Events
  • Balance
  • Fixes
addedNEW TO COSMOSAdded New "Key" text shown on the Active Artifacts Icon on your HUD in game
addedNEW TO COSMOSUpdated the Main Menu and Co-Pilot Menus to better reflect the new content
changedNEW TO COSMOSUpdated the Black Market Menu
removedNEW TO COSMOSUpdated Items and Artifact Tooltips to be consistent with their maximum sizes and removed the Icon displayed on the tooltip
addedNEW TO COSMOSAdded multiple new SFX curtesy of JD Sherbert that you will notice with Enemy Death, Hex Missiles and most Explosion sequences
addedNEW TO COSMOSThe Ascension Entity can now no longer spawn if the player has already got all Ascension Artifacts

Cosmos changes

addedAdded New "Key" text shown on the Active Artifacts Icon on your HUD in game
addedUpdated the Main Menu and Co-Pilot Menus to better reflect the new content
changedUpdated the Black Market Menu
removedUpdated Items and Artifact Tooltips to be consistent with their maximum sizes and removed the Icon displayed on the tooltip
addedAdded multiple new SFX curtesy of JD Sherbert that you will notice with Enemy Death, Hex Missiles and most Explosion sequences

NEW TO COSMOS

  • Added New "Key" text shown on the Active Artifacts Icon on your HUD in game

  • Current Gold is now always shown when a merchant is currently in the rift, even when the inventory is closed

  • Updated the Main Menu and Co-Pilot Menus to better reflect the new content

  • Updated the Black Market Menu

  • Updated Items and Artifact Tooltips to be consistent with their maximum sizes and removed the Icon displayed on the tooltip

  • Added multiple new SFX curtesy of JD Sherbert that you will notice with Enemy Death, Hex Missiles and most Explosion sequences

  • The Ascension Entity can now no longer spawn if the player has already got all Ascension Artifacts

  • Updated the Game Over Screen (to remove rift infusers and add some contextual UI)

  • Updated the Artifact Selection menu to be more streamlined and visually show the choices coming from the artifact you picked up, shown below

  • Rerolling an Artifact increases the cost of the Reroll by 1 Gold each time its done

  • Updated the Challenges screen in the collection menu to match the Rift Anomalies menu design

RIFT ANOMALIES

When a Cosmic Echo is defeated the Rift Core explodes with energy changing the rift properties causing a Rift Anomaly, This Rift anomaly adds a new and unique challenge that is changed when the next Cosmic Echo is defeated. There are 30 crazy and Interesting Rift Anomalies to discover, good luck out there Co-Pilot!

Visit the collection menu to see what Rift Anomalies have been discovered!

ARTIFACTS, CURSES AND BOONS

Updated Curse"Cursed Targeting Systems"now called"Cursed Firing Mechanism"Was: Greatly reduced weapon shot accuracy Now: Critical Hit Chance reduced by 25%

CO-PILOT ARTIFACTS

Co-pilot stats have been reworked into "Co-Pilot Artifacts" these are unique to each co-pilot and allow a different experience when played with each co-pilot instead of just "this co-pilot attacks faster or this co-pilot has more health" Co-Pilots now have unique personality and display that personality through their Co-Pilot Artifact

Jay's Co-Pilot Artifact

Connor's Co-Pilot Artifact

Naomi's Co-Pilot Artifact

Ava's Co-Pilot Artifact

Luna's Co-Pilot Artifact

Sunny's Co-Pilot Artifact

Qiao's Co-Pilot Artifact

Dean's Co-Pilot Artifact

R-ION's Co-Pilot Artifact

BUGS FIXED

  • Fixed wording on the MLG module artifact that was inconsistent with the gameplay element it was referencing

  • Fixed an issue with the weapon upgrade "Mini Nukes" in which they failed to cause a Uranium Explosion if the Nuke hits an enemy instead of timing out

  • Fixed an issue with the Gold text failing to update when Buying Artifacts or Starship repairs from the Merchant

  • Fixed a bug with your "Damage Taken From Cosmic Echo" always showing 0

  • Fixed the wrong images shown for the Starship Base and Wing meshes with the "MECHGLIDE SENTINEL"

  • Fixed a visual bug with the Combat Log text formatting

  • Fixed an issue where the ascension entity could show up when on 0% spawn chance if you were really lucky

  • Fixed a issue in the pause menu with UI clipping on the Game Logo

  • Fixed an issue the Inventory Text for Critical Hit Chance and Critical Hit Multiplier showing the incorrect name

  • Fixed an issue with the progression text in the Co-Pilot menu showing "Augment" when the "Starship" is selected

  • Fixed a bug where two Ascension Menus could be open at the same time

Source

Steam News / 21 December 2024

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