Full notes
Full Cosmos update
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What changed
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
Cosmos changes
NEW TO COSMOS
Added New "Key" text shown on the Active Artifacts Icon on your HUD in game
Current Gold is now always shown when a merchant is currently in the rift, even when the inventory is closed
Updated the Main Menu and Co-Pilot Menus to better reflect the new content
Updated the Black Market Menu
Updated Items and Artifact Tooltips to be consistent with their maximum sizes and removed the Icon displayed on the tooltip
Added multiple new SFX curtesy of JD Sherbert that you will notice with Enemy Death, Hex Missiles and most Explosion sequences
The Ascension Entity can now no longer spawn if the player has already got all Ascension Artifacts
Updated the Game Over Screen (to remove rift infusers and add some contextual UI)
Updated the Artifact Selection menu to be more streamlined and visually show the choices coming from the artifact you picked up, shown below
Rerolling an Artifact increases the cost of the Reroll by 1 Gold each time its done
Updated the Challenges screen in the collection menu to match the Rift Anomalies menu design
RIFT ANOMALIES
When a Cosmic Echo is defeated the Rift Core explodes with energy changing the rift properties causing a Rift Anomaly, This Rift anomaly adds a new and unique challenge that is changed when the next Cosmic Echo is defeated. There are 30 crazy and Interesting Rift Anomalies to discover, good luck out there Co-Pilot!
Visit the collection menu to see what Rift Anomalies have been discovered!
ARTIFACTS, CURSES AND BOONS
Updated Curse"Cursed Targeting Systems"now called"Cursed Firing Mechanism"Was: Greatly reduced weapon shot accuracy Now: Critical Hit Chance reduced by 25%
CO-PILOT ARTIFACTS
Co-pilot stats have been reworked into "Co-Pilot Artifacts" these are unique to each co-pilot and allow a different experience when played with each co-pilot instead of just "this co-pilot attacks faster or this co-pilot has more health" Co-Pilots now have unique personality and display that personality through their Co-Pilot Artifact
Jay's Co-Pilot Artifact
Connor's Co-Pilot Artifact
Naomi's Co-Pilot Artifact
Ava's Co-Pilot Artifact
Luna's Co-Pilot Artifact
Sunny's Co-Pilot Artifact
Qiao's Co-Pilot Artifact
Dean's Co-Pilot Artifact
R-ION's Co-Pilot Artifact
BUGS FIXED
Fixed wording on the MLG module artifact that was inconsistent with the gameplay element it was referencing
Fixed an issue with the weapon upgrade "Mini Nukes" in which they failed to cause a Uranium Explosion if the Nuke hits an enemy instead of timing out
Fixed an issue with the Gold text failing to update when Buying Artifacts or Starship repairs from the Merchant
Fixed a bug with your "Damage Taken From Cosmic Echo" always showing 0
Fixed the wrong images shown for the Starship Base and Wing meshes with the "MECHGLIDE SENTINEL"
Fixed a visual bug with the Combat Log text formatting
Fixed an issue where the ascension entity could show up when on 0% spawn chance if you were really lucky
Fixed a issue in the pause menu with UI clipping on the Game Logo
Fixed an issue the Inventory Text for Critical Hit Chance and Critical Hit Multiplier showing the incorrect name
Fixed an issue with the progression text in the Co-Pilot menu showing "Augment" when the "Starship" is selected
Fixed a bug where two Ascension Menus could be open at the same time
Source
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