Full notes
Full Cosmos update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Cosmos changes
NEW TO COSMOS
To encourage players to find cool and unique artifact builds and ensure you are always rewarded for killing a Cosmic Echo you now will ALWAYS get at least 1 Artifact when a Cosmic Echo is defeated.
Added an Easter Egg puzzle on the main menu (You can start this journey in the Co-Pilot Menu)
Updated NEW Hover and Clicked sound for all menu buttons and Augment selections
Updated the "Super Computer Popup" UI and "Upgradinator" UI screens to have better visuals
Added confirmations for the UI screens to "Quit to Main Menu" and "Quit to Desktop" when in the Pause Menu
Added a visual indicator on the Rift Core showing the percent to complete the rift
Added a visual indicator when the final cosmic echo has been killed and is ready to be closed.
Updated the Minigun weapon damage multiplier from 16.6% to 33% as the weapon was preforming pretty poorly during the early game
Updated the Border and Rift Pocket particle effects to match the same visual style when inside the Vivid Nightmare Rift and Void Realm Rifts
Updated the Game Over (Completed) and (failed) Cosmic Echo death icons to show the new images of the Cosmic Echos instead of a default skull icon
BUGS FIXED
Fixed an issue with the Rift Anomaly "Unstable Artifacts" spawning 2 Artifacts instead of 1
Fixed an issue that rarely left the portal visuals still active after a Cosmic Echo is spawned
Fixed an issue with the Missions Menu Interface not updating correctly after a Rift is completed and you have returned to the main menu
Fixed an issue with the Intergalactic Merchant leaving audio playing at max volume
Fixed an issue with the Co-Pilot menu showing the "Hero Augment" description as "Level 30"
Fixed an issue with Lunarstone Co-Pilot Artifact having weapon projectile shots playing at max volume
Fixed an issue with Options. Compendium and Developer Codes screen not having audio when clicking the back button
Fixed an issue with the Menu Music always starting at 100% due to the way it was loaded
Fixed an issue with audio from UI popups playing at max volume
Fixed an issue with the Music Audio scaling with the Menu slider not the Music slider
Fixed Audio issues with the Level Selection and Co-Pilot menus having the back button audio trigger at x2 volume
Fixed audio issues with the Compendium not having audio when hovering and selecting Enemy/Cosmic Echo entries
Source
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