Full notes
Full Cosmonator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
- Balance
It won't be long now before Cosmonator's full release! We have implemented most of the popularly requested features and feel that the game is ready to enter into the world in earnest! Behold, the new combat UI:
Please enjoy! Features
Gem rewards (3 gems) for Gauntlet by score.
New feat: Missile Inertia.
New enemies: Nautilus, Cruiser Ship, Fusion Blockades, Fusion Core, Mini Ship
New Gauntlet events.
Combat UI extended with dashboard.
Improvements
Aesthetic polish on space backgrounds; large planets and nebulae added.
Some new spell gem augments added, some existing ones improved.
Visual multicast cooldown counter implemented.
New enemies inserted into existing levels, some levels edited to accommodate.
Explosions edit: boss and miniboss explosions made more dramatic.
Homing Sideships trajectory tweak.
Regeration Feat improved from 5% to 8% hitpoints per minute.
Some additional Boss phases on various bosses.
Reduced gauntlet probability of events repeating.
Bugfixes
Gauntlet timer stops when you die.
Visual fix on cash drops.
Missile warhead selection refinement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
