Full notes
Full Cosmonator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
We have released an update for Cosmonator, which improves the rendering on higher resolutions and includes various other minor improvements / issue addresses. Most importantly, as per specific requests from some of our players, the current profile's upgrade status info (DPS of the various weapons, etc) has received a major overhaul - DPS breakdowns of all secondary weapons systems are now available. We hope that this will provide full transparency for players who are interested in tracking / comparing this kind of data in detail. We've also made some specific changes to the different drone cannon firepower types in order to basically increase the DPS and efficiency of Drone Aim - more info can be found below.
Please enjoy!
Features
Rendering coordinate system overhaul.
Full DPS breakdown of all weapons systems in profile info, including also Drone and Sideships.
2 New enemies for early / mid-game (Point Flyer, Heavy Rotating Sphere).
Improvements
Power Shot spell gem augment improvement.
Some drone firepower edits - all drone DPS buffed; Dual Shot slight nerf to balance out.
Drone Aim shoots more accurately, taking into account fast enemy movement and trajectory.
Minor graphical improvements and polish on some projectiles and effects.
Brighter background graphics in some levels; general background graphics polish.
Some minor level edits.
Missile launch sound polish.
Minor balancing of respective level 2 sideship options DPS.
Standard sideships bullet trajectory polish.
Additional DPS tutorial screen and extra hint information.
Guardian Drone laser firerate set to align with selected difficulty.
Energy Missile cleaving max number of enemies nerfed.
'Hive' level rework.
Bugfixes
Profile switching with some missile configurations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
