We have completed a small update to the game, which adds some features that have been widely requested! Players are now able to change the game's difficulty up to the moment level 10 is finished.
Full notes
Full Cosmonator update
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What changed
1 fix3 additions1 change1 removal
Gameplay
Balance
Fixes
addedWe have completed a small update to the game, which adds some features that have been widely requested!
removedPlayers are now able to change the game's difficulty up to the moment level 10 is finished. After that it will no longer be possible. This should give players enough time to decide whether the selected difficulty is suited to their skill level, while still preventing the system from being exploited.
addedWe also added controller rumble for the controller players, which can be disabled in the settings. The rumble occurs when you take a hit and the intensity is representative of the amount of damage you received.
changedThe explosions of large enemies being destroyed have been slightly modified, with fiery debris travelling a shorter distance and being less visibly distracting / confusing to gameplay.
fixedThere was a bug that prevented people from seeing the "Starter kit tier unlocked" screens and related Starter Kit information; this has been fixed. Additional information about how the Starter Kit system works, and also how Gauntlet and Gauntlet scoring works, has been added to the game's instructions.
addedAnd for those who desire a little more information in order to construct their builds more effectively, you can now find a detailed Upgrades Guide in the "Guides" section of Cosmonator on Steam.
Cosmonator changes
addedWe have completed a small update to the game, which adds some features that have been widely requested!
removedPlayers are now able to change the game's difficulty up to the moment level 10 is finished. After that it will no longer be possible. This should give players enough time to decide whether the selected difficulty is suited to their skill level, while still preventing the system from being exploited.
addedWe also added controller rumble for the controller players, which can be disabled in the settings. The rumble occurs when you take a hit and the intensity is representative of the amount of damage you received.
changedThe explosions of large enemies being destroyed have been slightly modified, with fiery debris travelling a shorter distance and being less visibly distracting / confusing to gameplay.
fixedThere was a bug that prevented people from seeing the "Starter kit tier unlocked" screens and related Starter Kit information; this has been fixed. Additional information about how the Starter Kit system works, and also how Gauntlet and Gauntlet scoring works, has been added to the game's instructions.
We have completed a small update to the game, which adds some features that have been widely requested!
Players are now able to change the game's difficulty up to the moment level 10 is finished. After that it will no longer be possible. This should give players enough time to decide whether the selected difficulty is suited to their skill level, while still preventing the system from being exploited.
We also added controller rumble for the controller players, which can be disabled in the settings. The rumble occurs when you take a hit and the intensity is representative of the amount of damage you received.
The explosions of large enemies being destroyed have been slightly modified, with fiery debris travelling a shorter distance and being less visibly distracting / confusing to gameplay.
There was a bug that prevented people from seeing the "Starter kit tier unlocked" screens and related Starter Kit information; this has been fixed. Additional information about how the Starter Kit system works, and also how Gauntlet and Gauntlet scoring works, has been added to the game's instructions.
And for those who desire a little more information in order to construct their builds more effectively, you can now find a detailed Upgrades Guide in the "Guides" section of Cosmonator on Steam.